Added LineIcon

This commit is contained in:
DuOtto
2026-07-29 14:50:46 +02:00
parent 257f045515
commit 85ab894665
11 changed files with 44 additions and 277 deletions
@@ -33,17 +33,35 @@ void AGestureAction_Ruler::InitAction_Implementation(AHandActor* Hand, const FGe
}
RulerPoints.Add(FVector::ZeroVector);
RulerPoints.Add(FVector::ZeroVector);
if (LabelIconClass)
{
LabelIcon = GetWorld()->SpawnActor<ATableIconLabelActor>(LabelIconClass, StartPoint, FRotator::ZeroRotator, SpawnParams);
if (LabelIcon)
{
LabelIcon->OwningAction = this;
LabelIcon->bPersistOnActionEnd = true;
LabelIcon->UpdateLabel(StartPoint, 0.f);
Icons.Add(LabelIcon);
}
}
}
void AGestureAction_Ruler::UpdateAction_Implementation()
{
if (!HandA || !IsValid(LineIcon)) return;
if (!HandA || !IsValid(LineIcon) || !IsValid(LabelIcon)) return;
const FVector Current = HandA->Points[8];
//if (FVector::DistSquared(Current, RulerPoints[RulerPoints.Num() - 1]) < FMath::Square(UEUnitsPerUnit)) return;
RulerPoints[RulerPoints.Num() - 1] = Current - StartPoint;
RulerPoints[RulerPoints.Num() - 1].Z = 0;
RulerPoints.Last() = Current - StartPoint;
RulerPoints.Last().Z = 0;
LineIcon->SetPoints(RulerPoints);
// RulerPoints are local to the line actor, so convert back to world
FVector LabelPosition = StartPoint + (RulerPoints.Last() * 0.5f);
LabelPosition.Z = 10;
LabelIcon->UpdateLabel(LabelPosition, GetSnappedUnits(GetTotalLength()));
}
float AGestureAction_Ruler::GetSnappedUnits(float RawDistance) const
@@ -98,17 +98,14 @@ void ATableIconLineActor::BuildLineMesh()
MeshComponent->CreateMeshSection(0, Vertices, Triangles, Normals, UVs, Colors, Tangents, false);
}
//--------------------------------------------------------------------------------------------
ATableIconWidgetActor::ATableIconWidgetActor()
{
USceneComponent* Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
SetRootComponent(Root);
PrimaryActorTick.bCanEverTick = true;
PrimaryActorTick.bCanEverTick = false;
WidgetComponent = CreateDefaultSubobject<UWidgetComponent>(TEXT("WidgetComponent"));
WidgetComponent->SetupAttachment(RootComponent);
@@ -120,22 +117,8 @@ ATableIconWidgetActor::ATableIconWidgetActor()
WidgetInteraction->SetupAttachment(RootComponent);
WidgetInteraction->InteractionSource = EWidgetInteractionSource::Custom;
WidgetInteraction->InteractionDistance = 10.f;
}
void ATableIconWidgetActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
APlayerCameraManager* CamManager = UGameplayStatics::GetPlayerCameraManager(this, 0);
if (!CamManager) return;
FVector CamLocation = CamManager->GetCameraLocation();
FVector ToCamera = (CamLocation - GetActorLocation()).GetSafeNormal();
// Only rotate on yaw keeps widget flat relative to table
ToCamera.Z = 0.f;
if (!ToCamera.IsNearlyZero())
SetActorRotation(ToCamera.ToOrientationRotator());
SetWidgetClass(LabelWidgetClass);
}
void ATableIconWidgetActor::SetWidgetClass(TSubclassOf<UUserWidget> InWidgetClass)
@@ -150,10 +133,10 @@ UUserWidget* ATableIconWidgetActor::GetWidget() const
return WidgetComponent->GetUserWidgetObject();
}
//--------------------------------------------------------------------------------------------
void ATableIconLabelActor::SetDistance(float RealWorldUnits, const FString& UnitSuffix)
void ATableIconLabelActor::UpdateLabel(const FVector& WorldLocation, float Value)
{
int32 Snapped = FMath::RoundToInt(RealWorldUnits);
SetLabelText(FString::Printf(TEXT("%d%s"), Snapped, *UnitSuffix));
}
SetActorLocation(WorldLocation);
SetLabelText(FString::Printf(TEXT("%.1f%s"), Value, *UnitSuffix));
}
+1 -1
View File
@@ -35,7 +35,7 @@ public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Ruler") TSubclassOf<ATableIconLabelActor> LabelIconClass;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Ruler") FString UnitSuffix = TEXT("\"");
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Ruler") TArray<FVector> RulerPoints;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Line") float DesiredHeight = -650.f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Ruler") float DesiredHeight = -650.f;
UFUNCTION(BlueprintCallable, BlueprintPure) float GetTotalLength() const;
UFUNCTION(BlueprintCallable) void AddRulerPoint();
+14 -18
View File
@@ -11,15 +11,6 @@
class UWidgetComponent;
class UWidgetInteractionComponent;
/**
*
*/
UCLASS()
class TABLE_API AMyTableIconActors : public ATableIconActor
{
GENERATED_BODY()
};
UCLASS(Blueprintable)
@@ -46,6 +37,7 @@ private:
void BuildLineMesh();
};
//--------------------------------------------------------------------------------------------
UCLASS(Blueprintable)
@@ -56,22 +48,26 @@ class TABLE_API ATableIconWidgetActor : public ATableIconActor
public:
ATableIconWidgetActor();
UPROPERTY(VisibleAnywhere, BlueprintReadOnly) UWidgetComponent* WidgetComponent;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly) UWidgetInteractionComponent* WidgetInteraction;
UFUNCTION(BlueprintCallable) void SetWidgetClass(TSubclassOf<UUserWidget> InWidgetClass);
UFUNCTION(BlueprintCallable, BlueprintPure) UUserWidget* GetWidget() const;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly) UWidgetComponent* WidgetComponent;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly) UWidgetInteractionComponent* WidgetInteraction;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly) TSubclassOf<UUserWidget> LabelWidgetClass;
UFUNCTION(BlueprintCallable) void SetWidgetClass(TSubclassOf<UUserWidget> InWidgetClass);
UFUNCTION(BlueprintCallable, BlueprintPure) UUserWidget* GetWidget() const;
protected:
virtual void Tick(float DeltaTime) override;
};
//--------------------------------------------------------------------------------------------
UCLASS(Blueprintable)
class TABLE_API ATableIconLabelActor : public ATableIconWidgetActor
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) void SetLabelText(const FString& Text);
UFUNCTION(BlueprintCallable) void SetDistance(float RealWorldUnits, const FString& UnitSuffix = TEXT("\""));
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Label") FString UnitSuffix = TEXT("\"");
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Label") void SetLabelText(const FString& Text);
UFUNCTION(BlueprintCallable, Category = "Label") void UpdateLabel(const FVector& WorldLocation, float Value);
};