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// Copyright 2022 (c) Microsoft. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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#include "CoreMinimal.h"
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#include "VisualStudioToolsCommandletBase.h"
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#include "BlueprintReferencesCommandlet.generated.h"
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UCLASS()
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class UVsBlueprintReferencesCommandlet
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: public UVisualStudioToolsCommandletBase
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{
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GENERATED_BODY()
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public:
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UVsBlueprintReferencesCommandlet();
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int32 Run(
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TArray<FString>& Tokens,
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TArray<FString>& Switches,
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TMap<FString, FString>& ParamVals,
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FArchive& OutArchive) override;
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};
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