Files
Table-UE/Table/Source/Table/Public/FingerTip.h
T
2026-04-28 13:17:01 +02:00

27 lines
515 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FingerTip.generated.h"
UCLASS()
class TABLE_API AFingerTip : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AFingerTip();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};