Files
Table-UE/Table/Source/Table/Table.Build.cs
T
2026-04-28 13:17:01 +02:00

37 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class Table : ModuleRules
{
public Table(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"Sockets",
"Networking",
"UMG" ,
"Json",
"JsonUtilities",
"ImageWrapper"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}