Files
Table-UE/Table/Source/Table/Private/TableIconActor.cpp
T

31 lines
596 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "TableIconActor.h"
// Sets default values
ATableIconActor::ATableIconActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
}
// Called when the game starts or when spawned
void ATableIconActor::BeginPlay()
{
Super::BeginPlay();
}
void ATableIconActor::OnActionEnded_Implementation()
{
if (!bPersistOnActionEnd) Destroy();
}
void ATableIconActor::OnActionUpdated_Implementation()
{
}