37 lines
869 B
C++
37 lines
869 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "TableIconActor.generated.h"
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UCLASS()
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class TABLE_API ATableIconActor : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ATableIconActor();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// If true, GestureAction will not destroy this on EndGesture
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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bool bPersistOnActionEnd = false;
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// Called by GestureAction on end — BP overrides this for fade/lock behavior
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UFUNCTION(BlueprintNativeEvent)
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void OnActionEnded();
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// Called by GestureAction every tick
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UFUNCTION(BlueprintNativeEvent)
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void OnActionUpdated();
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};
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