Advanced skills can no longer be unlocked through proficiency picks

Advanced skills must be unlocked with the pool cost. Only a profession's
own proficiency still unlocks its skill for free. Proficiency picks need
an unlocked skill, locking a skill returns its picks, old characters that
used picks to unlock a skill get it unlocked automatically.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
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Claude
2026-10-20 20:48:45 +00:00
parent 4c0d7906cd
commit a2e719afd0
6 changed files with 21 additions and 19 deletions
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@@ -52,7 +52,7 @@ In the creator, the Concept page only has a "Rules preset" selector. Presets are
### Skills, proficiency and expertise
- `creation.advanced_unlock_cost`: pool points needed to unlock an advanced skill (free if a profession or proficiency covers it).
- `creation.advanced_unlock_cost`: pool points needed to unlock an advanced skill (free if the character's profession grants proficiency in it; proficiency picks do not unlock a skill).
- `creation.free_proficiencies`: free proficiency picks every character gets. Talents can add more with `"proficiency_picks": N` (see "Versatile Training").
- Proficiency is +`proficiency_bonus`; two picks on one skill (a profession proficiency counts as one) give Expertise, +`expertise_bonus`.