Advanced skills can no longer be unlocked through proficiency picks
Advanced skills must be unlocked with the pool cost. Only a profession's own proficiency still unlocks its skill for free. Proficiency picks need an unlocked skill, locking a skill returns its picks, old characters that used picks to unlock a skill get it unlocked automatically. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
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@@ -52,7 +52,7 @@ In the creator, the Concept page only has a "Rules preset" selector. Presets are
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### Skills, proficiency and expertise
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- `creation.advanced_unlock_cost`: pool points needed to unlock an advanced skill (free if a profession or proficiency covers it).
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- `creation.advanced_unlock_cost`: pool points needed to unlock an advanced skill (free if the character's profession grants proficiency in it; proficiency picks do not unlock a skill).
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- `creation.free_proficiencies`: free proficiency picks every character gets. Talents can add more with `"proficiency_picks": N` (see "Versatile Training").
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- Proficiency is +`proficiency_bonus`; two picks on one skill (a profession proficiency counts as one) give Expertise, +`expertise_bonus`.
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