Scenes (switch maps without losing state), decor props with rotation, editor visibility toggle

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
This commit is contained in:
2026-10-24 19:37:55 +00:00
co-authored by Claude Sonnet 5.5
parent 928e018fcd
commit c1fdb7cc76
7 changed files with 521 additions and 51 deletions
+12
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@@ -157,6 +157,13 @@ The top of the lobby is one compact row: small buttons on the left (start fight,
Players only see a short card of the other players, never their sheets. Guessing join codes is rate limited. Deleting a character takes it out of the lobbies (the player can pick another); deleting a lobby does not delete characters.
### Scenes and props
- **Scenes**: every map you put on the table becomes a *scene* of the lobby. Switching to another map (or back, in *Lobby actions → Scenes*) first saves the current one - token positions, HP and conditions, doors, explored ground, revealed areas, sight settings and the running fight - and restores the other exactly as you left it. State also survives pauses, since the table lives in the database. Per lobby up to 12 scenes; rename, delete, *Save now* and *Save a copy of the current table* (checkpoint) are available. Only one scene runs at a time (no simultaneous split party).
- **Edit live**: the map editor can be opened for the running map. Walls, grid and sight range apply to the game at once; the prepared tokens are only used the next time the map is put on the table.
- **Visibility in the editor**: the 👁 button beside each prepared token toggles "hidden from players".
- **Props**: decor tokens (chest, barrel, table, chair, bed, door, campfire, tree, rug, stairs, ... 19 built-in drawings, plus your own PNG/WebP uploads up to 3 MB, 40 per DM). Add them in the map editor (*+ Prop*) or on the table (*+ Prop*); drag like tokens, size width/height in squares, rotate by slider, 45° or 90° steps (also in the right click menu), hide from players. They are drawn below tokens; players cannot move them.
## API
All `/api/*` routes except `/api/auth/me`, `/api/auth/register` and `/api/auth/login` need the session cookie.
@@ -186,6 +193,11 @@ All `/api/*` routes except `/api/auth/me`, `/api/auth/register` and `/api/auth/l
| GET / PUT | `/api/lobbies/{id}/map` | Map and tokens as the viewer may see them (`?as=<player>` for the DM) / DM: show map (`map_id`, null clears) |
| GET | `/api/lobbies/{id}/map/view` | The map image for this viewer, cut to their line of sight (`X-Crop` = x,y,w,h) |
| PUT | `/api/lobbies/{id}/doors/{wall}` , `/sight` | DM: open / close a door; line of sight on / off |
| GET / POST | `/api/lobbies/{id}/scenes` | DM: saved scenes / save a copy of the table (`name`) |
| PUT / DELETE | `/api/lobbies/{id}/scenes/{sid}` | DM: rename (`name`), save now (`save`) / delete |
| PUT | `/api/lobbies/{id}/scene` | DM: switch to a scene (`scene_id`); the current one is saved first |
| GET / POST / DELETE | `/api/props[/{id}]` | Your own prop images / upload (raw body, `?name=`) / delete |
| GET | `/api/props/{id}/image`, `/api/lobbies/{id}/prop-image/{pid}` | Prop image (owner / lobby members, DM's props) |
| POST / PUT / DELETE | `/api/lobbies/{id}/tokens[/{tid}]` | Add NPC token (DM) / move (own token or DM) and edit (DM) / remove (DM) |
| WebSocket | `/api/lobbies/{id}/ws` | Live notes `{t: messages / lobby / sheet / map}` for lobby members (cookie login, same origin) |
| PUT | `/api/lobbies/{id}/sounds` | DM: switch result / critical sounds on or off |