Scenes (switch maps without losing state), decor props with rotation, editor visibility toggle

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
This commit is contained in:
2026-10-24 19:37:55 +00:00
co-authored by Claude Sonnet 5.5
parent 928e018fcd
commit c1fdb7cc76
7 changed files with 521 additions and 51 deletions
+24 -5
View File
@@ -1,7 +1,7 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import PaperSheet, { ThemeSwitch } from './PaperSheet.jsx'
import { sound, playRoll, preload, DEFAULT_ROLL } from './sound.js'
import { MapView, MapLibrary, NpcPicker, RadialMenu, RevealLayer, StatusForm, TokenForm, WallLayer } from './MapView.jsx'
import { MapView, MapLibrary, NpcPicker, PropForm, PropPicker, RadialMenu, RevealLayer, StatusForm, TokenForm, WallLayer } from './MapView.jsx'
const J = { 'Content-Type': 'application/json' }
const send = (url, method, body) => fetch(url, { method, headers: J, body: body === undefined ? undefined : JSON.stringify(body) })
@@ -788,6 +788,12 @@ function LobbyView({ id, rules, user }) {
const toggleTop = () => { setTopOpen((v) => { store('aw_topopen', v ? '0' : '1'); return !v }) }
const combatOp = (b) => act(`/api/lobbies/${id}/combat`, 'PUT', b)
const [npcPick, setNpcPick] = useState(false)
const [propPick, setPropPick] = useState(false)
const addPropToken = (p) => {
const m = mapState.map
setPropPick(false)
send(`/api/lobbies/${id}/tokens`, 'POST', { name: p.name, prop: p.prop, x: m.w / 2, y: m.h / 2, size: p.w, size_h: p.h, hidden: false }).then((r) => r.json()).then((d) => d.id && setMapSel(d.id)).catch(() => {})
}
const addNpcToken = (n) => {
const hp = n.hp > 0 ? n.hp : undefined
const m = mapState.map
@@ -890,9 +896,10 @@ function LobbyView({ id, rules, user }) {
{mapState.map && (() => {
const full = lobby.is_dm && !viewAs
const selTok = lobby.is_dm ? mapState.tokens.find((t) => t.id === mapSel && t.kind === 'npc') : null
const selProp = lobby.is_dm ? mapState.tokens.find((t) => t.id === mapSel && t.kind === 'prop') : null
const walls = full && showWalls ? mapState.walls || [] : []
return (
<MapView map={mapState.map} image={mapImg} fog={fogImg} portraitUrl={(t) => t.portrait ? (t.kind === 'npc' ? `/api/lobbies/${id}/token-portrait/${t.id}?v=${t.portrait}` : `/api/lobbies/${id}/portrait/${encodeURIComponent(t.username)}?v=${t.portrait}`) : null} tokens={mapState.tokens} grid={showGrid}
<MapView map={mapState.map} image={mapImg} fog={fogImg} propSrc={(pid) => `/api/lobbies/${id}/prop-image/${pid}`} portraitUrl={(t) => t.portrait ? (t.kind === 'npc' ? `/api/lobbies/${id}/token-portrait/${t.id}?v=${t.portrait}` : `/api/lobbies/${id}/portrait/${encodeURIComponent(t.username)}?v=${t.portrait}`) : null} tokens={mapState.tokens} grid={showGrid}
onMove={moveToken} selected={mapSel} onSelect={setMapSel}
onMenu={lobby.is_dm && !viewAs ? (t, x, y) => setMenu({ t, x, y }) : undefined}
isTurn={(t) => { const e = lobby.combat?.entries.find((x) => x.id === lobby.combat.current); return !!e && (e.kind === 'npc' ? e.token === t.id : e.user === t.username) }}
@@ -920,7 +927,8 @@ function LobbyView({ id, rules, user }) {
{full && mapState.walls?.length > 0 && <button className={showWalls ? 'on' : 'ghost'} aria-pressed={showWalls} onClick={() => setShowWalls(!showWalls)} title="Show walls and doors (click a door to open or close it)">Walls</button>}
<button className={showGrid ? 'on' : 'ghost'} aria-pressed={showGrid} onClick={() => setShowGrid(!showGrid)}>Grid</button>
{full && <button className="ghost" onClick={addToken}>+ Token</button>}
{full && <button className={npcPick ? 'on' : 'ghost'} onClick={() => setNpcPick(!npcPick)}>+ NPC</button>}
{full && <button className={npcPick ? 'on' : 'ghost'} onClick={() => { setNpcPick(!npcPick); setPropPick(false) }}>+ NPC</button>}
{full && <button className={propPick ? 'on' : 'ghost'} onClick={() => { setPropPick(!propPick); setNpcPick(false) }} title="Decor such as chests, tables or doors">+ Prop</button>}
</div>
{full && (rv || mapState.reveals?.length > 0) && (
<div className="tokenpanel mapui revealpanel">
@@ -947,13 +955,24 @@ function LobbyView({ id, rules, user }) {
</div>
)}
{npcPick && <div className="mapui npcpickwrap"><NpcPicker onPick={addNpcToken} onClose={() => setNpcPick(false)} /></div>}
{full && mapSel && (() => { const st = mapState.tokens.find((t) => t.id === mapSel); return st && !selTok ? <div className="tokenpanel mapui"><b className="small">{st.name || 'Player'}</b><StatusForm t={st} conditions={rules.conditions || []} onChange={(p) => patchToken(st.id, p)} /></div> : null })()}
{propPick && <div className="mapui npcpickwrap"><PropPicker onPick={addPropToken} onClose={() => setPropPick(false)} /></div>}
{selProp && <div className="tokenpanel mapui"><PropForm t={selProp} onChange={(p) => patchToken(selProp.id, p)} onDelete={() => { send(`/api/lobbies/${id}/tokens/${selProp.id}`, 'DELETE'); setMapSel(null) }} /></div>}
{full && mapSel && (() => { const st = mapState.tokens.find((t) => t.id === mapSel); return st && !selTok && !selProp ? <div className="tokenpanel mapui"><b className="small">{st.name || 'Player'}</b><StatusForm t={st} conditions={rules.conditions || []} onChange={(p) => patchToken(st.id, p)} /></div> : null })()}
{selTok && <div className="tokenpanel mapui"><TokenForm t={selTok} onChange={(p) => patchToken(selTok.id, p)} onDelete={() => { send(`/api/lobbies/${id}/tokens/${selTok.id}`, 'DELETE'); setMapSel(null) }} /><StatusForm t={selTok} conditions={rules.conditions || []} onChange={(p) => patchToken(selTok.id, p)} /></div>}
</MapView>
)
})()}
{menu && (() => {
const t = menu.t, e = lobby.combat?.entries.find((x) => (t.kind === 'npc' ? x.token === t.id : x.user === t.username))
const t = menu.t
if (t.kind === 'prop') {
const rot = t.rot || 0
return <RadialMenu x={menu.x} y={menu.y} title={t.name} onClose={() => setMenu(null)} items={[
{ icon: '⟲', label: 'Turn left', onClick: () => patchToken(t.id, { rot: (rot + 315) % 360 }) },
{ icon: '⟳', label: 'Turn right', onClick: () => patchToken(t.id, { rot: (rot + 45) % 360 }) },
{ icon: t.hidden ? '👁' : '🚫', label: t.hidden ? 'Reveal' : 'Hide', onClick: () => patchToken(t.id, { hidden: !t.hidden }) },
{ icon: '🗑', label: 'Remove', onClick: () => { send(`/api/lobbies/${id}/tokens/${t.id}`, 'DELETE'); setMapSel(null) } }]} />
}
const e = lobby.combat?.entries.find((x) => (t.kind === 'npc' ? x.token === t.id : x.user === t.username))
const fight = !!lobby.combat
return <RadialMenu x={menu.x} y={menu.y} title={t.name} onClose={() => setMenu(null)} items={[
{ icon: '⚔', label: e ? 'In fight' : fight ? 'Add to fight' : 'No fight', disabled: !fight || !!e, onClick: () => combatOp(t.kind === 'npc' ? { op: 'add', token: t.id } : { op: 'add', user: t.username }) },