Lobby: maps, map editor and tokens
DM map library (upload re-encoded with Pillow), map editor with prepared enemies/NPCs, map on the lobby table with personal pan/zoom, draggable tokens (players move their own, DM all), full/player view, live sync via the WebSocket. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
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import { useCallback, useEffect, useRef, useState } from 'react'
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import { createPortal } from 'react-dom'
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const COLORS = ['#c0392b', '#8e44ad', '#16a085', '#7f8c8d', '#d35400', '#2c3e50', '#27ae60', '#b9770e']
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const clamp = (v, a, b) => Math.min(b, Math.max(a, v))
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// Map with pan (drag the background), zoom (wheel / pinch) and draggable tokens. Coordinates are image pixels.
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// Everybody pans and zooms for themselves; token moves go out through onMove(id, x, y) which returns a promise.
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export function MapView({ map, src, tokens, onMove, selected, onSelect, grid: showGrid, children }) {
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const box = useRef(null)
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const [view, setView] = useState({ tx: 0, ty: 0, s: 1 })
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const [drag, setDrag] = useState(null)
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const viewRef = useRef(view)
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viewRef.current = view
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const pointers = useRef(new Map())
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const fitted = useRef('')
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const fit = useCallback(() => {
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const r = box.current?.getBoundingClientRect()
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if (!r || !r.width || !map) return
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const s = Math.min(r.width / map.w, r.height / map.h) * 0.96
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setView({ s, tx: (r.width - map.w * s) / 2, ty: (r.height - map.h * s) / 2 })
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}, [map?.id, map?.w, map?.h]) // eslint-disable-line
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useEffect(() => { // fit once per map, as soon as the box has a size
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if (!map || fitted.current === map.id) return
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const t = setInterval(() => { if (box.current?.getBoundingClientRect().width) { fit(); fitted.current = map.id; clearInterval(t) } }, 50)
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return () => clearInterval(t)
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}, [map?.id, fit]) // eslint-disable-line
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const zoomAt = (mx, my, f) => setView((v) => {
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const s = clamp(v.s * f, 0.05, 8)
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return { s, tx: mx - (mx - v.tx) * (s / v.s), ty: my - (my - v.ty) * (s / v.s) }
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})
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useEffect(() => {
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const el = box.current
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if (!el) return
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const wheel = (e) => {
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e.preventDefault()
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const r = el.getBoundingClientRect()
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zoomAt(e.clientX - r.left, e.clientY - r.top, Math.exp(-e.deltaY * (e.ctrlKey ? 0.01 : 0.0015)))
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}
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el.addEventListener('wheel', wheel, { passive: false })
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return () => el.removeEventListener('wheel', wheel)
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}, [])
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const down = (e) => {
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if (e.target.closest('.maptoken, .mapui')) return
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box.current.setPointerCapture(e.pointerId)
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pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY })
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if (pointers.current.size === 1) onSelect?.(null)
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}
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const move = (e) => {
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const p = pointers.current.get(e.pointerId)
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if (!p) return
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const r = box.current.getBoundingClientRect()
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if (pointers.current.size === 2) { // pinch
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const [a, b] = [...pointers.current.values()]
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const before = Math.hypot(a.x - b.x, a.y - b.y)
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const o = pointers.current.get(e.pointerId)
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const now = { ...o, x: e.clientX, y: e.clientY }
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pointers.current.set(e.pointerId, now)
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const [c, d] = [...pointers.current.values()]
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const after = Math.hypot(c.x - d.x, c.y - d.y)
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if (before > 0) zoomAt((c.x + d.x) / 2 - r.left, (c.y + d.y) / 2 - r.top, after / before)
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return
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}
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const dx = e.clientX - p.x, dy = e.clientY - p.y
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pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY })
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setView((v) => ({ ...v, tx: v.tx + dx, ty: v.ty + dy }))
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}
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const up = (e) => pointers.current.delete(e.pointerId)
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const toWorld = (ev) => {
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const r = box.current.getBoundingClientRect(), v = viewRef.current
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return { x: (ev.clientX - r.left - v.tx) / v.s, y: (ev.clientY - r.top - v.ty) / v.s,
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inside: ev.clientX >= r.left && ev.clientX <= r.right && ev.clientY >= r.top && ev.clientY <= r.bottom }
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}
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const startToken = (e, t) => {
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e.stopPropagation()
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if (!t.can_move) { onSelect?.(t.id); return }
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e.preventDefault()
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const from = { x: e.clientX, y: e.clientY }
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let moved = false, last = 0
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const clampPos = (p) => ({ x: clamp(p.x, 0, map.w), y: clamp(p.y, 0, map.h) })
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const mv = (ev) => {
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if (!moved && Math.hypot(ev.clientX - from.x, ev.clientY - from.y) < 4) return
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moved = true
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const p = toWorld(ev)
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setDrag({ id: t.id, ...clampPos(p), out: !p.inside })
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if (t.x != null && p.inside && Date.now() - last > 120) { last = Date.now(); const c = clampPos(p); onMove(t.id, c.x, c.y) }
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}
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const end = (ev) => {
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window.removeEventListener('pointermove', mv); window.removeEventListener('pointerup', end); window.removeEventListener('pointercancel', end)
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if (!moved) { setDrag(null); onSelect?.(t.id); return }
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const p = toWorld(ev)
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if (!p.inside) { setDrag(null); return }
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const c = clampPos(p)
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Promise.resolve(onMove(t.id, c.x, c.y)).finally(() => setDrag(null)) // keep the local position until the server has it
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}
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window.addEventListener('pointermove', mv); window.addEventListener('pointerup', end); window.addEventListener('pointercancel', end)
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}
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const unplaced = tokens.filter((t) => t.x == null && t.can_move)
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const d = (t) => t.size * map.grid
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return (
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<div className="mapbox" ref={box} onPointerDown={down} onPointerMove={move} onPointerUp={up} onPointerCancel={up}>
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<div className="mapworld" style={{ width: map.w, height: map.h, transform: `translate(${view.tx}px, ${view.ty}px) scale(${view.s})` }}>
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<img src={src} width={map.w} height={map.h} alt="" draggable={false} />
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{showGrid && <div className="mapgrid" style={{ backgroundSize: `${map.grid}px ${map.grid}px` }} />}
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{tokens.map((t) => {
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const dr = drag?.id === t.id ? drag : null
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const x = dr ? dr.x : t.x, y = dr ? dr.y : t.y
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if (x == null || (dr && dr.out)) return null
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return (
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<div key={t.id} className={`maptoken ${t.kind} ${t.hidden ? 'hid' : ''} ${selected === t.id ? 'sel' : ''} ${t.can_move ? 'mov' : ''}`}
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style={{ left: x - d(t) / 2, top: y - d(t) / 2, width: d(t), height: d(t), '--tc': t.color, fontSize: Math.max(8, d(t) * 0.45) }}
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onPointerDown={(e) => startToken(e, t)} title={t.name + (t.hidden ? ' (hidden from players)' : '')}>
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<span>{(t.name || '?').trim().slice(0, 2)}</span>
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<em style={{ fontSize: Math.max(9, map.grid * 0.28) }}>{t.name}</em>
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</div>
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)
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})}
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</div>
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{unplaced.length > 0 && (
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<div className="maptray mapui" role="group" aria-label="Tokens not on the map yet">
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<span className="small muted">Drag onto the map:</span>
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{unplaced.map((t) => (
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<button key={t.id} className="traytoken" style={{ '--tc': t.color }} onPointerDown={(e) => startToken(e, t)} title="Drag onto the map">{t.name}</button>
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))}
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</div>
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)}
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<div className="mapzoom mapui">
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<button className="ghost" onClick={() => { const r = box.current.getBoundingClientRect(); zoomAt(r.width / 2, r.height / 2, 1.3) }} aria-label="Zoom in">+</button>
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<button className="ghost" onClick={() => { const r = box.current.getBoundingClientRect(); zoomAt(r.width / 2, r.height / 2, 1 / 1.3) }} aria-label="Zoom out">-</button>
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<button className="ghost" onClick={fit} aria-label="Fit the map to the window" title="Fit">⤢</button>
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</div>
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{children}
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</div>
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)
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}
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// Name, size, colour and visibility of one token (used in the live table and in the map editor)
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export function TokenForm({ t, onChange, onDelete, onDuplicate }) {
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return (
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<div className="tokenform">
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<input value={t.name} maxLength={40} aria-label="Token name" onChange={(e) => onChange({ name: e.target.value })} />
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<label className="small chk">Size <input type="number" min="0.25" max="8" step="0.25" value={t.size} onChange={(e) => onChange({ size: Number(e.target.value) || 1 })} /> sq.</label>
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<span className="swatches">{COLORS.map((c) => <button key={c} className={`swatch ${t.color === c ? 'on' : ''}`} style={{ background: c }} aria-label={`Colour ${c}`} onClick={() => onChange({ color: c })} />)}</span>
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<label className="small chk"><input type="checkbox" checked={!!t.hidden} onChange={(e) => onChange({ hidden: e.target.checked })} /> Hidden from players</label>
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<span className="row">
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{onDuplicate && <button className="ghost" onClick={onDuplicate}>Duplicate</button>}
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<button className="ghost danger" onClick={onDelete}>Remove</button>
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</span>
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</div>
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)
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}
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const uid = () => Math.random().toString(36).slice(2, 12)
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// Full-screen editor for a map in the DM's library: set the grid, place enemies and NPCs in advance.
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export function MapEditor({ id, onClose }) {
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const [m, setM] = useState(null)
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const [tokens, setTokens] = useState([])
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const [name, setName] = useState('')
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const [grid, setGrid] = useState(40)
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const [showGrid, setShowGrid] = useState(true)
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const [sel, setSel] = useState(null)
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const [err, setErr] = useState('')
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const [dirty, setDirty] = useState(false)
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useEffect(() => {
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fetch(`/api/maps/${id}`).then((r) => r.json()).then((d) => { setM(d); setTokens(d.tokens.map((t) => ({ ...t, kind: 'npc', can_move: true }))); setName(d.name); setGrid(d.grid) })
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}, [id])
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if (!m) return null
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const cur = tokens.find((t) => t.id === sel)
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const patch = (tid, p) => { setTokens((ts) => ts.map((t) => (t.id === tid ? { ...t, ...p } : t))); setDirty(true) }
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const add = () => {
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const n = tokens.length + 1
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const t = { id: uid(), kind: 'npc', can_move: true, name: `Enemy ${n}`, x: m.w / 2 + (n % 5) * m.grid, y: m.h / 2 + (n % 3) * m.grid, size: 1, color: COLORS[0], hidden: false }
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setTokens([...tokens, t]); setSel(t.id); setDirty(true)
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}
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const save = async () => {
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setErr('')
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const r = await fetch(`/api/maps/${id}`, { method: 'PUT', headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ name, grid: Number(grid), tokens: tokens.map(({ id: i, name: n, x, y, size, color, hidden }) => ({ id: i, name: n, x, y, size, color, hidden })) }) })
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if (!r.ok) { setErr((await r.json().catch(() => ({}))).detail || 'Could not save'); return false }
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setDirty(false); return true
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}
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const close = async () => { if (!dirty || window.confirm('Close without saving your changes?')) onClose() }
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const gridNum = Number(grid) >= 4 ? Number(grid) : m.grid
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return createPortal(
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<div className="mapeditor" role="dialog" aria-label="Map editor">
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<aside className="card">
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<h3>Map editor</h3>
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<label className="small">Name <input value={name} maxLength={60} onChange={(e) => { setName(e.target.value); setDirty(true) }} /></label>
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<label className="small">Grid: pixels per square <input type="number" min="4" value={grid} onChange={(e) => { setGrid(e.target.value); setDirty(true) }} /></label>
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<label className="small chk"><input type="checkbox" checked={showGrid} onChange={(e) => setShowGrid(e.target.checked)} /> Show grid</label>
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<p className="small muted">Match the grid to the squares on your image. Token sizes are counted in squares.</p>
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<h4>Enemies and NPCs</h4>
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<button className="on" onClick={add}>+ Add token</button>
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<ul className="tokenlist">
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{tokens.map((t) => <li key={t.id}><button className={sel === t.id ? 'on' : 'ghost'} onClick={() => setSel(t.id)}><i style={{ background: t.color }} /> {t.name}{t.hidden ? ' (hidden)' : ''}</button></li>)}
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{!tokens.length && <li className="muted small">None yet. Add a token, then drag it onto the map.</li>}
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</ul>
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{cur && <TokenForm t={cur} onChange={(p) => patch(cur.id, p)}
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onDelete={() => { setTokens(tokens.filter((t) => t.id !== cur.id)); setSel(null); setDirty(true) }}
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onDuplicate={() => { const c = { ...cur, id: uid(), name: cur.name.replace(/\s*\d*$/, '') + ' ' + (tokens.length + 1), x: cur.x + gridNum, y: cur.y + gridNum }; setTokens([...tokens, c]); setSel(c.id); setDirty(true) }} />}
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{err && <p className="warn small">{err}</p>}
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<div className="row editactions"><button className="on" disabled={!dirty} onClick={save}>Save</button><button className="ghost" onClick={close}>Close</button></div>
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</aside>
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<div className="mapstage">
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<MapView map={{ ...m, grid: gridNum }} src={`/api/maps/${id}/image`} tokens={tokens} grid={showGrid} selected={sel} onSelect={setSel}
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onMove={(tid, x, y) => { patch(tid, { x, y }); return Promise.resolve() }} />
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</div>
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</div>, document.body)
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}
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// DM: the map library (in the "Lobby actions" tab)
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export function MapLibrary({ activeId, lobbyId, act }) {
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const [list, setList] = useState([])
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const [err, setErr] = useState('')
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const [editing, setEditing] = useState(null)
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const [busy, setBusy] = useState(false)
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const load = useCallback(() => fetch('/api/maps').then((r) => (r.ok ? r.json() : [])).then(setList).catch(() => {}), [])
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useEffect(() => { load() }, [load, editing])
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const upload = async (e) => {
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const f = e.target.files?.[0]
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e.target.value = ''
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if (!f) return
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setErr(''); setBusy(true)
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const r = await fetch(`/api/maps?name=${encodeURIComponent(f.name.replace(/\.[^.]+$/, ''))}`, { method: 'POST', headers: { 'Content-Type': f.type || 'application/octet-stream' }, body: f })
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setBusy(false)
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if (!r.ok) { setErr((await r.json().catch(() => ({}))).detail || 'Upload failed'); return }
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load()
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}
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return (
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<div className="maplib">
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<h4>Maps</h4>
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<label className="uploadbtn">{busy ? 'Uploading…' : '+ Upload map (PNG, JPEG, WebP)'}<input type="file" accept="image/png,image/jpeg,image/webp" onChange={upload} disabled={busy} hidden /></label>
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{err && <p className="warn small">{err}</p>}
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<ul className="maplist">
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{list.map((m) => (
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<li key={m.id} className={m.id === activeId ? 'active' : ''}>
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<strong>{m.name}</strong> <span className="muted small">{m.w}×{m.h}, {m.tokens} token{m.tokens === 1 ? '' : 's'}</span>
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<span className="row">
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{m.id === activeId
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? <button className="ghost" onClick={() => act(`/api/lobbies/${lobbyId}/map`, 'PUT', { map_id: null })}>Clear table</button>
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: <button className="on" onClick={() => (!activeId || window.confirm('Replace the current map? Tokens on it are reset to the prepared ones.')) && act(`/api/lobbies/${lobbyId}/map`, 'PUT', { map_id: m.id })}>Show on table</button>}
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<button className="ghost" onClick={() => setEditing(m.id)}>Edit</button>
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<button className="ghost danger" onClick={() => window.confirm(`Delete the map "${m.name}"?`) && fetch(`/api/maps/${m.id}`, { method: 'DELETE' }).then(load)}>Delete</button>
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</span>
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</li>
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))}
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{!list.length && <li className="muted small">No maps yet. Upload an image, then prepare enemies in the editor.</li>}
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</ul>
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{editing && <MapEditor id={editing} onClose={() => setEditing(null)} />}
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</div>
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)
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}
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Block a user