Commit Graph
4 Commits
Author SHA1 Message Date
Claude a2e719afd0 Advanced skills can no longer be unlocked through proficiency picks
Advanced skills must be unlocked with the pool cost. Only a profession's
own proficiency still unlocks its skill for free. Proficiency picks need
an unlocked skill, locking a skill returns its picks, old characters that
used picks to unlock a skill get it unlocked automatically.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-20 20:48:45 +00:00
Claude 4c0d7906cd Add explanation tooltips for derived values
Hover/focus/tap tooltips show how attributes, derived stats, skill target
numbers and limits, capacity, carry weight and point pools are calculated.
Used in the wizard pages, the side sheet and the summary.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-20 20:40:08 +00:00
Claude 5f3b2b2874 Add accounts, presets, live sheet panel and equipment tiles
- Login with registration code, sessions, rate limiting, per-user characters
- Share characters with other users (read-only), admin CLI
- Rules presets with a Presets tab, applied/pending changes with diff in a side sheet
- Equipment as tiles with amounts, starting kit removed
- Rename nav tab to "Character", add "New character" button
- Stop tracking _to_delete/

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-20 20:37:09 +00:00
DuOtto afbdc4b139 first commit 2026-10-19 22:27:05 +02:00