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# Unreal Engine generated/build folders
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Binaries/
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Intermediate/
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DerivedDataCache/
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Saved/
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Build/
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.vs/
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*.VC.db
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*.VC.VC.opendb
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# Generated project/solution files (regenerated by "Generate Visual Studio project files")
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*.sln
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*.slnx
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.opendb
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# Plugin build artifacts (if you add plugins with their own Binaries/Intermediate)
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Plugins/*/Binaries/
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Plugins/*/Intermediate/
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# OS/editor junk
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.DS_Store
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Thumbs.db
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# Visual Studio / Rider / IDE files
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.vs/
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.vscode/
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*.sln
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*.VC.db
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*.VC.opendb
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# Unreal local files
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*.log
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*.tlog
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*.cache
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*.pdb
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# Packed assets (optional)
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*.pak
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*.zip
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# Crash reports
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CrashReports/
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# Shader cache
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Saved/ShaderDebugInfo/
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Saved/Config/CrashReportClient/
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ThirdParty/opencv/
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