# Unreal Engine generated/build folders Binaries/ Intermediate/ DerivedDataCache/ Saved/ Build/ .vs/ *.VC.db *.VC.VC.opendb # Generated project/solution files (regenerated by "Generate Visual Studio project files") *.sln *.slnx *.suo *.opensdf *.sdf *.VC.db *.opendb # Plugin build artifacts (if you add plugins with their own Binaries/Intermediate) Plugins/*/Binaries/ Plugins/*/Intermediate/ # OS/editor junk .DS_Store Thumbs.db # Visual Studio / Rider / IDE files .vs/ .vscode/ *.sln *.VC.db *.VC.opendb # Unreal local files *.log *.tlog *.cache *.pdb # Packed assets (optional) *.pak *.zip # Crash reports CrashReports/ # Shader cache Saved/ShaderDebugInfo/ Saved/Config/CrashReportClient/ ThirdParty/opencv/