// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class MaybeThisTimeTarget : TargetRules { public MaybeThisTimeTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange( new string[] { "MaybeThisTime" } ); } }