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9 Commits
Author SHA1 Message Date
ottoandClaude Sonnet 5.5 b31936235d Tape measure, area templates, map markers with notes
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-25 15:43:26 +00:00
ottoandClaude Sonnet 5.5 0f97129243 Map ping with sound (custom MP3 per lobby)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-25 09:18:46 +00:00
ottoandClaude Sonnet 5.5 2087ce9960 Fog: current view is transparent outside its shape so explored ground stays visible
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-24 20:38:04 +00:00
ottoandClaude Sonnet 5.5 1405381096 Prop library page, DM notes on tokens and props, fog/sight without walls, finer explored mask
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-24 20:23:23 +00:00
ottoandClaude Sonnet 5.5 6880b58de2 Props added in the lobby start hidden
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-24 20:15:28 +00:00
ottoandClaude Sonnet 5.5 779978ad02 Lower, readable table buttons; keep DM buttons in player view
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-24 19:50:56 +00:00
ottoandClaude Sonnet 5.5 c1fdb7cc76 Scenes (switch maps without losing state), decor props with rotation, editor visibility toggle
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-24 19:37:55 +00:00
Claude 928e018fcd Fix map editor crash, readable radial menu, new lobby tokens start hidden
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-24 19:09:15 +00:00
Claude ab3c35aab7 Sight groups, DM reveal areas (cones), client-side image shrink for map upload
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HJhXuLD2Z6hv3Wqeq9UL9K
2026-10-24 18:33:08 +00:00
12 changed files with 1323 additions and 100 deletions
+29
View File
@@ -142,6 +142,11 @@ The top of the lobby is one compact row: small buttons on the left (start fight,
- **Fog of war:** with line of sight on, ground a player has already seen stays visible as a dimmed memory (**Fog** button; **↺** forgets it for everybody). The memory is a small mask per player and lobby, the dim picture is made on the server, so players never get pixels they have not seen.
- **Sight range:** the map's value is the default (map editor); the number next to the Sight button changes it live for the lobby (reset when you switch maps).
### Sight groups and revealing far away areas
- **Sight groups** (Lobby actions, DM): players in the same group (A–D) share what they see; "Everyone shares sight" / "Everyone alone" are shortcuts. Tokens and ground seen by one member are visible to the whole group.
- **👁 Reveal** (DM, line of sight on): click the spot the view starts from, then click where it ends (distance = range, direction = where it looks), pick the cone width and who sees it (everyone or chosen players), then **Reveal**. Walls block it like any other view. The area stays visible until you press **Hide**; afterwards it remains as dimmed memory (fog of war). Everything is computed on the server, so players only receive the pixels you showed them.
### Maps, tokens and line of sight
- **Maps tab** (top navigation): all your maps with preview. Upload PNG, JPEG or WebP (up to 12 MB, 30 maps each; the server checks and re-encodes every image as WebP, max 4096 px per side, into `db/maps/`). **Edit** opens the map editor, **Share** gives other users access by username (like characters: they can put the map on their own table or **Copy** it, but not change it), **Duplicate** copies a map.
@@ -152,6 +157,21 @@ The top of the lobby is one compact row: small buttons on the left (start fight,
Players only see a short card of the other players, never their sheets. Guessing join codes is rate limited. Deleting a character takes it out of the lobbies (the player can pick another); deleting a lobby does not delete characters.
### Scenes and props
- **Scenes**: every map you put on the table becomes a *scene* of the lobby. Switching to another map (or back, in *Lobby actions → Scenes*) first saves the current one - token positions, HP and conditions, doors, explored ground, revealed areas, sight settings and the running fight - and restores the other exactly as you left it. State also survives pauses, since the table lives in the database. Per lobby up to 12 scenes; rename, delete, *Save now* and *Save a copy of the current table* (checkpoint) are available. Only one scene runs at a time (no simultaneous split party).
- **Edit live**: the map editor can be opened for the running map. Walls, grid and sight range apply to the game at once; the prepared tokens are only used the next time the map is put on the table.
- **Visibility in the editor**: the 👁 button beside each prepared token toggles "hidden from players".
- **Props**: decor tokens (chest, barrel, table, chair, bed, door, campfire, tree, rug, stairs, ... 19 built-in drawings, plus your own PNG/WebP uploads up to 3 MB, 40 per DM). Add them in the map editor (*+ Prop*) or on the table (*+ Prop*); drag like tokens, size width/height in squares, rotate by slider, 45° or 90° steps (also in the right click menu), hide from players. They are drawn below tokens; players cannot move them.
- **Prop library**: the *Maps* page lists all props (built-in and your own) and lets you upload, rename and remove your own ones.
- **DM notes**: NPC tokens and props have a "Notes (only you see these)" field (map editor and table; e.g. the contents of a chest). On the table click the token to edit; a 📝 marks tokens with notes and the text shows as tooltip. Players never receive notes.
- **Fog without walls**: sight range and fog also work on maps without walls (circle around the token). Sight needs walls or a range above 0; the explored memory is now stored at up to 1024 px.
- **Map ping**: everybody (players and DM) can point at a spot: double-click the map, or press *📍 Ping* and click. All see a ring in the pinger's colour with their name, and hear a short ping (rate limited to one per second and person). The DM can switch the sound off or upload an MP3 for it under *Lobby actions → Sounds → Map ping*; players can still mute sounds for themselves.
- **Measure, areas, markers** (for everybody, buttons above the map): *📏 Measure* - click start and end, the distance in squares is shown to the whole table for a few seconds. *⬡ Area* - spell templates (circle, cone with adjustable angle, line with width, square) in the colour of whoever placed them, visible to all until their author or the DM removes them (list top left, DM can clear all); they disappear when the map changes. *📌 Marker* - pins with icon, title and note on the map. Markers are private to their author until "Show to everybody at the table" is ticked; the DM can remove shared markers. They belong to the map, so they are back when you return to that map.
## API
All `/api/*` routes except `/api/auth/me`, `/api/auth/register` and `/api/auth/login` need the session cookie.
@@ -181,6 +201,15 @@ All `/api/*` routes except `/api/auth/me`, `/api/auth/register` and `/api/auth/l
| GET / PUT | `/api/lobbies/{id}/map` | Map and tokens as the viewer may see them (`?as=<player>` for the DM) / DM: show map (`map_id`, null clears) |
| GET | `/api/lobbies/{id}/map/view` | The map image for this viewer, cut to their line of sight (`X-Crop` = x,y,w,h) |
| PUT | `/api/lobbies/{id}/doors/{wall}` , `/sight` | DM: open / close a door; line of sight on / off |
| GET / POST | `/api/lobbies/{id}/scenes` | DM: saved scenes / save a copy of the table (`name`) |
| PUT / DELETE | `/api/lobbies/{id}/scenes/{sid}` | DM: rename (`name`), save now (`save`) / delete |
| POST | `/api/lobbies/{id}/measure` | Share a measured distance (`x1,y1,x2,y2`) |
| POST / DELETE | `/api/lobbies/{id}/templates[/{tid}]` | Place an area (`kind, x, y, dir, size, width`) / remove (author or DM; DELETE without id: DM clears all) |
| POST / PUT / DELETE | `/api/lobbies/{id}/marks[/{kid}]` | Marker with note (`x, y, icon, title, note, shared`) / edit (author) / remove |
| POST | `/api/lobbies/{id}/ping` | Ping a spot (`x`, `y`); everybody gets a push |
| PUT | `/api/lobbies/{id}/scene` | DM: switch to a scene (`scene_id`); the current one is saved first |
| GET / POST / DELETE | `/api/props[/{id}]` | Your own prop images / upload (raw body, `?name=`) / delete |
| GET | `/api/props/{id}/image`, `/api/lobbies/{id}/prop-image/{pid}` | Prop image (owner / lobby members, DM's props) |
| POST / PUT / DELETE | `/api/lobbies/{id}/tokens[/{tid}]` | Add NPC token (DM) / move (own token or DM) and edit (DM) / remove (DM) |
| WebSocket | `/api/lobbies/{id}/ws` | Live notes `{t: messages / lobby / sheet / map}` for lobby members (cookie login, same origin) |
| PUT | `/api/lobbies/{id}/sounds` | DM: switch result / critical sounds on or off |
+4 -3
View File
@@ -674,7 +674,7 @@ def read_lobby(lid: str, user: dict = Depends(current_user)):
lobby = _lobby_for(con, lid, user)
is_dm = lobby["owner_id"] == user["id"]
_ensure_colors(con, lid)
rows = con.execute("""SELECT m.user_id, m.character_id, m.color, m.char_mod, u.username, c.data FROM lobby_members m
rows = con.execute("""SELECT m.user_id, m.character_id, m.color, m.char_mod, m.vgroup, u.username, c.data FROM lobby_members m
JOIN users u ON u.id = m.user_id LEFT JOIN characters c ON c.id = m.character_id
WHERE m.lobby_id=? ORDER BY m.joined""", (lid,)).fetchall()
combat = combat_view(con, lobby, is_dm)
@@ -685,7 +685,7 @@ def read_lobby(lid: str, user: dict = Depends(current_user)):
card = _card(r["data"], rules) if r["data"] else None
# The id is only given out where the viewer may open the full character (the DM sees all, a player only their own)
members.append({"username": r["username"], "me": mine, "character": card, "color": r["color"],
"mod": r["char_mod"] if (is_dm or mine) else None, "online": r["user_id"] in online,
"mod": r["char_mod"] if (is_dm or mine) else None, "online": r["user_id"] in online, "vgroup": r["vgroup"] if is_dm else None,
"character_id": r["character_id"] if (is_dm or mine) and card else None})
hidden = bool(lobby["diff_hidden"])
diff = {"label": lobby["diff_label"], "mod": lobby["diff_mod"], "hidden": hidden}
@@ -928,7 +928,8 @@ def delete_lobby(lid: str, user: dict = Depends(current_user)):
_dm_only(_lobby_for(con, lid, user), user)
con.execute("DELETE FROM lobby_members WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_messages WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_tokens WHERE lobby_id=?", (lid,))
for tb in ("lobby_tokens", "lobby_explored", "lobby_reveals", "lobby_scenes", "lobby_templates", "lobby_marks"):
con.execute(f"DELETE FROM {tb} WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobbies WHERE id=?", (lid,))
purge_sounds(lid)
hub.close_lobby(lid)
+576 -43
View File
@@ -2,9 +2,12 @@
Coordinates are pixels of the stored image. A token's size is in grid squares (the map's `grid` is pixels per square).
Images are re-encoded with Pillow on upload, so only real images get through and metadata is gone."""
import base64
import hashlib
import io
import json
import math
import re
import shutil
import time
import uuid
@@ -25,6 +28,12 @@ MAX_MAPS = 30 # per DM
MAX_TOKENS = 120 # per map / lobby
MAX_WALLS = 400 # wall and door segments per map
MAX_SHARES = 30
MAX_SCENES = 12 # saved scenes per lobby
MAX_TEMPLATES = 24 # per lobby
MAX_MARKS = 60 # per player and lobby
TEMPLATE_KINDS = ("circle", "cone", "line", "square")
MARK_ICONS = ("📌", "⚠️", "💰", "🔒", "🚪", "❓", "⭐", "☠️", "🏕️", "👁️")
MAX_PROPS = 40 # custom prop images per user
COLORS = ("#c0392b", "#8e44ad", "#16a085", "#7f8c8d", "#d35400", "#2c3e50", "#27ae60", "#b9770e")
@@ -41,13 +50,29 @@ def schema(con):
con.execute("""CREATE TABLE IF NOT EXISTS lobby_explored (
lobby_id TEXT NOT NULL, user_id INTEGER NOT NULL, map_id TEXT NOT NULL, data BLOB NOT NULL, rev TEXT NOT NULL, last TEXT,
PRIMARY KEY (lobby_id, user_id))""")
con.execute("""CREATE TABLE IF NOT EXISTS lobby_reveals (
id TEXT PRIMARY KEY, lobby_id TEXT NOT NULL, x REAL NOT NULL, y REAL NOT NULL, radius REAL NOT NULL, dir REAL NOT NULL,
fov REAL NOT NULL, targets TEXT, created REAL NOT NULL)""")
con.execute("""CREATE TABLE IF NOT EXISTS lobby_scenes (
id TEXT PRIMARY KEY, lobby_id TEXT NOT NULL, name TEXT NOT NULL, map_id TEXT, state TEXT NOT NULL DEFAULT '{}', updated REAL NOT NULL)""")
con.execute("""CREATE TABLE IF NOT EXISTS lobby_templates (
id TEXT PRIMARY KEY, lobby_id TEXT NOT NULL, user_id INTEGER NOT NULL, kind TEXT NOT NULL, x REAL NOT NULL, y REAL NOT NULL,
dir REAL NOT NULL, size REAL NOT NULL, width REAL NOT NULL, created REAL NOT NULL)""")
con.execute("""CREATE TABLE IF NOT EXISTS lobby_marks (
id TEXT PRIMARY KEY, lobby_id TEXT NOT NULL, map_id TEXT NOT NULL, user_id INTEGER NOT NULL, x REAL NOT NULL, y REAL NOT NULL,
icon TEXT NOT NULL, title TEXT NOT NULL, note TEXT NOT NULL, shared INTEGER NOT NULL DEFAULT 0, created REAL NOT NULL)""")
con.execute("""CREATE TABLE IF NOT EXISTS user_props (
id TEXT PRIMARY KEY, owner_id INTEGER NOT NULL, name TEXT NOT NULL, created REAL NOT NULL)""")
con.execute("CREATE TABLE IF NOT EXISTS map_shares (map_id TEXT NOT NULL, user_id INTEGER NOT NULL, PRIMARY KEY (map_id, user_id))")
for table, col, ddl in (("lobbies", "map_id", "TEXT"), ("lobbies", "doors", "TEXT NOT NULL DEFAULT '{}'"),
("lobbies", "los", "INTEGER NOT NULL DEFAULT 1"), ("maps", "sight", "REAL NOT NULL DEFAULT 0"),
("lobbies", "sight", "REAL"), ("lobbies", "fog", "INTEGER NOT NULL DEFAULT 1"),
("lobby_tokens", "hp", "INTEGER"), ("lobby_tokens", "hp_max", "INTEGER"),
("lobby_tokens", "conds", "TEXT NOT NULL DEFAULT '{}'"), ("lobby_tokens", "show_hp", "INTEGER NOT NULL DEFAULT 0"),
("lobby_tokens", "show_cond", "INTEGER NOT NULL DEFAULT 0")):
("lobby_tokens", "show_cond", "INTEGER NOT NULL DEFAULT 0"),
("lobby_members", "vgroup", "INTEGER NOT NULL DEFAULT 0"),
("lobby_tokens", "prop", "TEXT"), ("lobby_tokens", "rot", "REAL NOT NULL DEFAULT 0"), ("lobby_tokens", "size_h", "REAL"),
("lobbies", "scene_id", "TEXT"), ("lobby_tokens", "note", "TEXT")):
if col not in [r["name"] for r in con.execute(f"PRAGMA table_info({table})")]:
con.execute(f"ALTER TABLE {table} ADD COLUMN {col} {ddl}")
@@ -92,9 +117,18 @@ def clean_token(t: dict, w: int, h: int, keep_id=True) -> dict:
tid = str(t.get("id", "")) if keep_id else ""
npc = str(t.get("npc_id") or "")
hp_max, hp = clean_int(t.get("hp_max"), 1, 9999), clean_int(t.get("hp"), -999, 9999)
note = str(t.get("note") or "")[:2000]
prop = str(t.get("prop") or "")
prop = prop if re.fullmatch(r"[bc]:[a-z0-9_]{1,24}", prop) else ""
try:
rot = float(t.get("rot") or 0) % 360
size_h = None if t.get("size_h") in (None, "") else min(max(float(t["size_h"]), 0.25), 8)
except (TypeError, ValueError):
raise HTTPException(422, "Invalid rotation or size")
return {"id": tid if tid.isalnum() and len(tid) <= 16 else uuid.uuid4().hex[:12], "name": name, "x": x, "y": y,
"size": size, "color": clean_color(t.get("color")), "hidden": bool(t.get("hidden")),
"npc_id": npc if npc.isalnum() and len(npc) <= 16 else "", "hp": hp, "hp_max": hp_max}
"npc_id": npc if npc.isalnum() and len(npc) <= 16 else "", "hp": hp, "hp_max": hp_max,
"prop": prop, "rot": rot, "size_h": size_h if prop else None, "note": note}
def clean_int(v, lo, hi):
@@ -264,7 +298,11 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
con.execute("UPDATE lobbies SET map_id=NULL WHERE map_id=?", (mid,))
con.execute("DELETE FROM map_shares WHERE map_id=?", (mid,))
for lid in lobbies:
con.execute("DELETE FROM lobby_tokens WHERE lobby_id=?", (lid,))
for tb in ("lobby_tokens", "lobby_explored", "lobby_reveals"):
con.execute(f"DELETE FROM {tb} WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_marks WHERE map_id=?", (mid,))
con.execute("UPDATE lobbies SET scene_id=NULL WHERE scene_id IN (SELECT id FROM lobby_scenes WHERE map_id=?)", (mid,))
con.execute("DELETE FROM lobby_scenes WHERE map_id=?", (mid,))
con.execute("DELETE FROM maps WHERE id=?", (mid,))
path(mid).unlink(missing_ok=True)
(store_dir / f"{mid}.thumb.webp").unlink(missing_ok=True)
@@ -329,6 +367,89 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
raise HTTPException(404, "Image missing")
return Response(p.read_bytes(), media_type="image/webp", headers={"Cache-Control": "private, max-age=3600"})
# ---- custom prop images (decor tokens such as chests or tables); the built-in ones are drawn by the frontend
props_dir = store_dir.parent / "props"
props_dir.mkdir(parents=True, exist_ok=True)
def encode_prop(raw: bytes) -> bytes:
try:
im = Image.open(io.BytesIO(raw))
if im.format not in ("PNG", "JPEG", "WEBP"):
raise ValueError("format")
im.load()
except Exception:
raise HTTPException(422, "Please upload a PNG, JPEG or WebP image")
im = ImageOps.exif_transpose(im)
im.thumbnail((512, 512))
im = im.convert("RGBA")
out = io.BytesIO()
im.save(out, "WEBP", quality=88, method=4)
return out.getvalue()
@api.get("/props")
def list_props(user: dict = Depends(current_user)):
with db() as con:
return [{"id": r["id"], "name": r["name"]} for r in
con.execute("SELECT id, name FROM user_props WHERE owner_id=? ORDER BY created", (user["id"],))]
@api.post("/props")
async def upload_prop(request: Request, name: str = "", user: dict = Depends(current_user)):
"""Raw image bytes in the body, the name as ?name=. Transparent PNGs work best (top view)."""
if int(request.headers.get("content-length") or 0) > 3_000_000:
raise HTTPException(413, "The file is too large (at most 3 MB)")
chunks, size = [], 0
async for c in request.stream():
size += len(c)
if size > 3_000_000:
raise HTTPException(413, "The file is too large (at most 3 MB)")
chunks.append(c)
with db() as con:
if con.execute("SELECT COUNT(*) FROM user_props WHERE owner_id=?", (user["id"],)).fetchone()[0] >= MAX_PROPS:
raise HTTPException(409, "Prop limit reached, delete one first")
data = await run_in_threadpool(encode_prop, b"".join(chunks))
pid = uuid.uuid4().hex[:12]
(props_dir / f"{pid}.webp").write_bytes(data)
with db() as con:
con.execute("INSERT INTO user_props (id, owner_id, name, created) VALUES (?,?,?,?)", (pid, user["id"], name.strip()[:30] or "Prop", time.time()))
return {"id": pid}
@api.put("/props/{pid}")
def rename_prop(pid: str, body: dict = Body(...), user: dict = Depends(current_user)):
name = str(body.get("name", "")).strip()[:30]
with db() as con:
if not name or not con.execute("SELECT 1 FROM user_props WHERE id=? AND owner_id=?", (pid, user["id"])).fetchone():
raise HTTPException(404, "Prop not found")
con.execute("UPDATE user_props SET name=? WHERE id=?", (name, pid))
return {"ok": True}
@api.delete("/props/{pid}")
def delete_prop(pid: str, user: dict = Depends(current_user)):
with db() as con:
if not con.execute("SELECT 1 FROM user_props WHERE id=? AND owner_id=?", (pid, user["id"])).fetchone():
raise HTTPException(404, "Prop not found")
con.execute("DELETE FROM user_props WHERE id=?", (pid,))
(props_dir / f"{pid}.webp").unlink(missing_ok=True)
return {"ok": True}
@api.get("/props/{pid}/image")
def prop_image(pid: str, user: dict = Depends(current_user)):
with db() as con:
ok = con.execute("SELECT 1 FROM user_props WHERE id=? AND owner_id=?", (pid, user["id"])).fetchone()
if not ok:
raise HTTPException(404, "Prop not found")
return image_response(props_dir / f"{pid}.webp")
@api.get("/lobbies/{lid}/prop-image/{pid}")
def lobby_prop_image(lid: str, pid: str, user: dict = Depends(current_user)):
"""Members of a lobby may load the prop images of the lobby's DM."""
with db() as con:
lobby = lobby_for(con, lid, user)
ok = con.execute("SELECT 1 FROM user_props WHERE id=? AND owner_id=?", (pid, lobby["owner_id"])).fetchone()
if not ok or not re.fullmatch(r"[0-9a-f]{12}", pid):
raise HTTPException(404, "Prop not found")
return image_response(props_dir / f"{pid}.webp")
# ---- the map on a lobby's table
def sync_players(con, lid: str):
@@ -341,11 +462,18 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
for uid in have - ids:
con.execute("DELETE FROM lobby_tokens WHERE lobby_id=? AND user_id=?", (lid, uid))
def put_token(con, lid, t, npc=None, tid=None):
"""Inserts a (cleaned or snapshot) token row for the lobby."""
con.execute("""INSERT INTO lobby_tokens (id, lobby_id, name, x, y, color, size, hidden, npc_id, hp, hp_max, prop, rot, size_h, note)
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)""",
(tid or uuid.uuid4().hex[:12], lid, t["name"], t["x"], t["y"], t["color"], t["size"], int(bool(t["hidden"])), npc,
t.get("hp") if t.get("hp") is not None else t.get("hp_max"), t.get("hp_max"), t.get("prop") or None, t.get("rot") or 0, t.get("size_h"), t.get("note") or None))
def mask_dims(m):
f = max(1, -(-max(m["w"], m["h"]) // 512))
f = max(1, -(-max(m["w"], m["h"]) // 1024))
return f, -(-m["w"] // f), -(-m["h"] // f)
def explore(con, lobby, viewer, m, poly, key):
def explore(con, lobby, viewer, m, polys, key):
"""Adds what the player sees right now to the lobby's memory of explored ground (a small mask, 1 cell = f pixels)."""
lid = lobby["id"]
f, mw, mh = mask_dims(m)
@@ -359,10 +487,12 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
old = Image.open(io.BytesIO(row["data"]))
old.load()
if old.size != (mw, mh):
old = None
old = old.resize((mw, mh), Image.BILINEAR) # memory made at another resolution is kept
base = old or Image.new("L", (mw, mh), 0)
cur = Image.new("L", (mw, mh), 0)
ImageDraw.Draw(cur).polygon([(x / f, y / f) for x, y in poly], fill=255)
for poly in polys:
if len(poly) > 2:
ImageDraw.Draw(cur).polygon([(x / f, y / f) for x, y in poly], fill=255)
new = ImageChops.lighter(base, cur)
rev = hashlib.md5(new.tobytes()).hexdigest()[:10]
if row and row["rev"] == rev:
@@ -378,6 +508,11 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
def lobby_map(con, lobby):
return con.execute("SELECT * FROM maps WHERE id=?", (lobby["map_id"],)).fetchone() if lobby["map_id"] else None
def vision_on(lobby, m) -> bool:
"""Players only see what their token sees: needs walls to block the view or a sight range to limit it."""
sight = lobby["sight"] if lobby["sight"] is not None else m["sight"]
return bool(lobby["los"] and (json.loads(m["walls"]) or sight > 0))
def view_ctx(con, lobby, m, user, as_name=None):
"""Whose eyes the table is shown through. Players: their own token. DM: everything, or (as=name) one player's view."""
is_dm = lobby["owner_id"] == user["id"]
@@ -392,29 +527,54 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
viewer = user["id"]
walls = json.loads(m["walls"])
doors = json.loads(lobby["doors"] or "{}")
ctx = {"is_dm": is_dm, "viewer": viewer, "walls": walls, "doors": doors, "los": False, "empty": False, "poly": None,
ctx = {"is_dm": is_dm, "viewer": viewer, "walls": walls, "doors": doors, "los": False, "empty": False, "polys": [],
"rev": "full:" + m["id"], "key": None}
if viewer is None:
return ctx
ctx["rev"] = "open:" + m["id"]
if not (lobby["los"] and walls):
if not vision_on(lobby, m):
return ctx
tok = con.execute("SELECT x, y FROM lobby_tokens WHERE lobby_id=? AND user_id=?", (lobby["id"], viewer)).fetchone()
ctx["los"] = True
if not tok or tok["x"] is None: # not on the map yet: sees nothing
ctx.update(empty=True, rev="empty")
return ctx
x, y = round(tok["x"]), round(tok["y"])
blocking = [(w["x1"], w["y1"], w["x2"], w["y2"]) for w in walls if w["kind"] == "wall" or not doors.get(w["id"])]
sight = lobby["sight"] if lobby["sight"] is not None else m["sight"]
radius = round(sight * m["grid"], 1)
key = hashlib.sha1(json.dumps([m["id"], blocking, radius, x, y]).encode()).hexdigest()
poly = vision.cached_polygon(key, lambda: vision.polygon((x, y), blocking, m["w"], m["h"], radius))
ctx.update(poly=poly, key=key, rev=key[:12])
me = con.execute("""SELECT u.username, mm.vgroup FROM lobby_members mm JOIN users u ON u.id = mm.user_id
WHERE mm.lobby_id=? AND mm.user_id=?""", (lobby["id"], viewer)).fetchone()
if me and me["vgroup"]: # a sight group: everybody in it sees what any of them sees
toks = con.execute("""SELECT t.x, t.y FROM lobby_tokens t JOIN lobby_members mm ON mm.lobby_id = t.lobby_id AND mm.user_id = t.user_id
WHERE t.lobby_id=? AND mm.vgroup=? AND t.x IS NOT NULL ORDER BY t.rowid""", (lobby["id"], me["vgroup"])).fetchall()
else:
toks = con.execute("SELECT x, y FROM lobby_tokens WHERE lobby_id=? AND user_id=? AND x IS NOT NULL", (lobby["id"], viewer)).fetchall()
origins = [(round(t["x"]), round(t["y"])) for t in toks]
zones = []
for z in con.execute("SELECT * FROM lobby_reveals WHERE lobby_id=? ORDER BY created", (lobby["id"],)):
tg = json.loads(z["targets"]) if z["targets"] else None
if tg is None or (me and me["username"] in tg):
zones.append(z)
if not origins and not zones: # not on the map yet and nothing revealed: sees nothing
ctx.update(empty=True, rev="empty")
return ctx
polys = []
for (x, y) in origins:
k = hashlib.sha1(json.dumps([m["id"], blocking, radius, x, y]).encode()).hexdigest()
polys.append(vision.cached_polygon(k, lambda x=x, y=y: vision.polygon((x, y), blocking, m["w"], m["h"], radius)))
zkeys = []
for z in zones:
ctx_poly, zk = zone_polygon(m, blocking, z)
polys.append(ctx_poly)
zkeys.append(zk)
key = hashlib.sha1(json.dumps([m["id"], blocking, radius, origins, zkeys]).encode()).hexdigest()
ctx.update(polys=polys, key=key, rev=key[:12])
if lobby["fog"]:
ctx["fog"] = explore(con, lobby, viewer, m, poly, key)
ctx["fog"] = explore(con, lobby, viewer, m, polys, key)
return ctx
def zone_polygon(m, blocking, z):
zr = round(max(0.5, z["radius"]) * m["grid"], 1)
sector = None if z["fov"] >= 359 else (math.radians(z["dir"]), math.radians(z["fov"]) / 2)
zk = hashlib.sha1(json.dumps([m["id"], blocking, zr, z["x"], z["y"], z["dir"], z["fov"]]).encode()).hexdigest()
return vision.cached_polygon(zk, lambda: vision.polygon((z["x"], z["y"]), blocking, m["w"], m["h"], zr, sector)), zk
def tokens_for(con, lobby, user, ctx) -> list:
sync_players(con, lobby["id"])
rows = con.execute("""SELECT t.*, u.username, m.color AS mcolor, c.data, n.data AS ndata FROM lobby_tokens t
@@ -438,7 +598,7 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
if not full and not own:
if r["hidden"] or r["x"] is None:
continue
if ctx["los"] and (ctx["empty"] or not vision.inside((r["x"], r["y"]), ctx["poly"])):
if ctx["los"] and (ctx["empty"] or not vision.inside_any((r["x"], r["y"]), ctx["polys"])):
continue
name = r["name"]
if player:
@@ -446,7 +606,7 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
name = (json.loads(r["data"]).get("name") if r["data"] else "") or r["username"]
except ValueError:
name = r["username"]
if not player and not full and r["id"] != turn_tok:
if not player and not full and r["id"] != turn_tok and not r["prop"]:
name = ""
pt = ""
src = r["data"] if player else r["ndata"]
@@ -462,7 +622,11 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
status["conds"] = json.loads(r["conds"] or "{}")
if full:
status.update(show_hp=bool(r["show_hp"]), show_cond=bool(r["show_cond"]), hp_hint=health(src) if src else None)
out.append({"id": r["id"], "kind": "player" if player else "npc", "username": r["username"], "name": name, "portrait": pt, **status,
if r["prop"]:
status = {}
if full and not player:
status["note"] = r["note"] or ""
out.append({"id": r["id"], "kind": "player" if player else "prop" if r["prop"] else "npc", "prop": r["prop"], "rot": r["rot"], "size_h": r["size_h"], "username": r["username"], "name": name, "portrait": pt, **status,
"x": r["x"], "y": r["y"], "size": r["size"], "hidden": bool(r["hidden"]),
"color": (r["mcolor"] or "#999999") if player else r["color"],
"can_move": ctx["is_dm"] or (r["user_id"] == user["id"] and not (ctx["los"] and r["x"] is None)),
@@ -480,11 +644,23 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
ctx = view_ctx(con, lobby, m, user, as_)
res = {"map": meta(m), "tokens": tokens_for(con, lobby, user, ctx),
"vision": {"los": ctx["los"], "empty": ctx["empty"], "rev": ctx["rev"], "fog": ctx.get("fog")}}
res["templates"] = [{"id": t["id"], "kind": t["kind"], "x": t["x"], "y": t["y"], "dir": t["dir"], "size": t["size"], "width": t["width"],
"user": t["username"], "dm": t["user_id"] == lobby["owner_id"], "mine": t["user_id"] == user["id"]}
for t in con.execute("""SELECT t.*, u.username FROM lobby_templates t JOIN users u ON u.id = t.user_id
WHERE t.lobby_id=? ORDER BY t.created""", (lid,))]
res["marks"] = [{"id": k["id"], "x": k["x"], "y": k["y"], "icon": k["icon"], "title": k["title"], "note": k["note"], "shared": bool(k["shared"]),
"user": k["username"], "mine": k["user_id"] == user["id"]}
for k in con.execute("""SELECT k.*, u.username FROM lobby_marks k JOIN users u ON u.id = k.user_id
WHERE k.lobby_id=? AND k.map_id=? AND (k.user_id=? OR k.shared=1) ORDER BY k.created""", (lid, m["id"], user["id"]))]
if ctx["is_dm"]:
res["los_on"] = bool(lobby["los"])
res["wall_count"] = len(ctx["walls"])
res["sight"] = lobby["sight"] if lobby["sight"] is not None else m["sight"]
res["sight_map"] = m["sight"]
res["fog_on"] = bool(lobby["fog"])
res["reveals"] = [{"id": z["id"], "x": z["x"], "y": z["y"], "radius": z["radius"], "dir": z["dir"], "fov": z["fov"],
"to": json.loads(z["targets"]) if z["targets"] else None}
for z in con.execute("SELECT * FROM lobby_reveals WHERE lobby_id=? ORDER BY created", (lobby["id"],))]
if ctx["viewer"] is None:
res["walls"] = [{**w, "open": bool(ctx["doors"].get(w["id"]))} for w in ctx["walls"]]
return res
@@ -502,7 +678,7 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
if ctx["empty"]:
raise HTTPException(404, "Nothing to see yet")
if ctx["los"]:
data, (x, y, w, h) = vision.cut(path(m["id"]), ctx["poly"], ctx["key"])
data, (x, y, w, h) = vision.cut(path(m["id"]), ctx["polys"], ctx["key"])
return Response(data, media_type="image/webp", headers={"X-Crop": f"{x},{y},{w},{h}", "Cache-Control": "no-store"})
return Response(path(m["id"]).read_bytes(), media_type="image/webp",
headers={"X-Crop": f"0,0,{m['w']},{m['h']}", "Cache-Control": "private, max-age=3600"})
@@ -533,6 +709,65 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
vision.fog_cache.put((m["id"], row["rev"]), hit)
return Response(hit, media_type="image/webp", headers={"Cache-Control": "private, max-age=3600"})
@api.put("/lobbies/{lid}/vision-groups")
def set_vision_groups(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""DM: players in the same group (1-4) share what they see. 0 = sees only for themselves."""
with db() as con:
dm_only(lobby_for(con, lid, user), user)
if body.get("preset") in ("shared", "separate"):
con.execute("UPDATE lobby_members SET vgroup=? WHERE lobby_id=?", (1 if body["preset"] == "shared" else 0, lid))
for name, g in (body.get("groups") or {}).items():
con.execute("""UPDATE lobby_members SET vgroup=? WHERE lobby_id=? AND user_id=(SELECT id FROM users WHERE username=?)""",
(clean_int(g, 0, 4) or 0, lid, str(name)))
hub.notify(lid, "map")
hub.notify(lid, "lobby")
return {"ok": True}
@api.post("/lobbies/{lid}/reveals")
def add_reveal(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""DM: show an area (circle or cone, blocked by walls) to all players or some of them. Stays until removed;
what was shown is also added to the players' memory of explored ground."""
with db() as con:
lobby = lobby_for(con, lid, user)
dm_only(lobby, user)
m = need_map(con, lobby)
if con.execute("SELECT COUNT(*) FROM lobby_reveals WHERE lobby_id=?", (lid,)).fetchone()[0] >= 12:
raise HTTPException(409, "Too many revealed areas, hide some first")
try:
x, y = min(max(float(body["x"]), 0), m["w"]), min(max(float(body["y"]), 0), m["h"])
radius = min(max(float(body.get("radius", 8)), 0.5), 200)
dr = float(body.get("dir", 0)) % 360
fov = min(max(float(body.get("fov", 360)), 10), 360)
except (KeyError, TypeError, ValueError):
raise HTTPException(422, "Invalid area")
names = body.get("to")
targets = None
members = {r["username"]: r["user_id"] for r in con.execute("""SELECT u.username, mm.user_id FROM lobby_members mm
JOIN users u ON u.id = mm.user_id WHERE mm.lobby_id=?""", (lid,))}
if isinstance(names, list):
targets = [n for n in names if n in members]
if not targets:
raise HTTPException(422, "Pick at least one player")
rid = uuid.uuid4().hex[:12]
con.execute("INSERT INTO lobby_reveals (id, lobby_id, x, y, radius, dir, fov, targets, created) VALUES (?,?,?,?,?,?,?,?,?)",
(rid, lid, x, y, radius, dr, fov, json.dumps(targets) if targets is not None else None, time.time()))
if lobby["fog"]: # the memory keeps it after the area is hidden again
walls, doors = json.loads(m["walls"]), json.loads(lobby["doors"] or "{}")
blocking = [(w["x1"], w["y1"], w["x2"], w["y2"]) for w in walls if w["kind"] == "wall" or not doors.get(w["id"])]
poly, _ = zone_polygon(m, blocking, {"radius": radius, "fov": fov, "dir": dr, "x": x, "y": y})
for n in (targets if targets is not None else members):
explore(con, lobby, members[n], m, [poly], "reveal:" + rid)
hub.notify(lid, "map")
return {"id": rid}
@api.delete("/lobbies/{lid}/reveals/{rid}")
def remove_reveal(lid: str, rid: str, user: dict = Depends(current_user)):
with db() as con:
dm_only(lobby_for(con, lid, user), user)
con.execute("DELETE FROM lobby_reveals WHERE id=? AND lobby_id=?", (rid, lid))
hub.notify(lid, "map")
return {"ok": True}
@api.delete("/lobbies/{lid}/explored")
def forget_explored(lid: str, user: dict = Depends(current_user)):
with db() as con:
@@ -558,6 +793,144 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
hub.notify(lid, "map")
return {"ok": True}
pinged: dict = {}
@api.post("/lobbies/{lid}/ping")
def ping(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""Anybody at the table can point at a spot of the map; everybody sees a ring there (and hears a ping)."""
with db() as con:
lobby = lobby_for(con, lid, user)
m = need_map(con, lobby)
try:
x, y = float(body.get("x")), float(body.get("y"))
except (TypeError, ValueError):
raise HTTPException(422, "Invalid position")
if not (0 <= x <= m["w"] and 0 <= y <= m["h"]):
raise HTTPException(422, "Outside of the map")
now = time.time()
if now - pinged.get((lid, user["id"]), 0) < 0.8:
raise HTTPException(429, "Slow down")
pinged[(lid, user["id"])] = now
if len(pinged) > 2000:
pinged.clear()
hub.notify(lid, "ping", delay=0, x=round(x, 1), y=round(y, 1), user=user["username"], dm=lobby["owner_id"] == user["id"])
return {"ok": True}
def throttle(lid, uid, gap=0.8):
now = time.time()
if now - pinged.get((lid, uid), 0) < gap:
raise HTTPException(429, "Slow down")
pinged[(lid, uid)] = now
def num(body, key, lo, hi, default=None):
try:
v = float(body.get(key, default))
except (TypeError, ValueError):
raise HTTPException(422, f"Invalid {key}")
if not lo <= v <= hi:
raise HTTPException(422, f"{key} is out of range")
return v
@api.post("/lobbies/{lid}/measure")
def share_measure(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""A measured distance, shown to everybody for a few seconds."""
with db() as con:
lobby = lobby_for(con, lid, user)
m = need_map(con, lobby)
pts = [num(body, k, 0, m["w"] if k[0] == "x" else m["h"]) for k in ("x1", "y1", "x2", "y2")]
throttle(lid, user["id"], 0.4)
hub.notify(lid, "measure", delay=0, x1=pts[0], y1=pts[1], x2=pts[2], y2=pts[3], user=user["username"], dm=lobby["owner_id"] == user["id"])
return {"ok": True}
@api.post("/lobbies/{lid}/templates")
def add_template(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""An area (spell template) on the map, visible to everybody until it is removed."""
kind = body.get("kind")
if kind not in TEMPLATE_KINDS:
raise HTTPException(422, "Unknown template")
with db() as con:
lobby = lobby_for(con, lid, user)
m = need_map(con, lobby)
x, y = num(body, "x", 0, m["w"]), num(body, "y", 0, m["h"])
d, size = num(body, "dir", -720, 720, 0) % 360, num(body, "size", 0.25, 60)
width = num(body, "width", 1, 180, 1)
if kind == "line":
width = min(width, 20)
if kind == "cone":
width = min(max(width, 20), 180)
if con.execute("SELECT COUNT(*) FROM lobby_templates WHERE lobby_id=?", (lid,)).fetchone()[0] >= MAX_TEMPLATES:
raise HTTPException(409, "Too many templates on the map - remove some first")
tid = uuid.uuid4().hex[:12]
con.execute("INSERT INTO lobby_templates (id, lobby_id, user_id, kind, x, y, dir, size, width, created) VALUES (?,?,?,?,?,?,?,?,?,?)",
(tid, lid, user["id"], kind, x, y, d, size, width, time.time()))
hub.notify(lid, "map")
return {"id": tid}
@api.delete("/lobbies/{lid}/templates/{tid}")
def remove_template(lid: str, tid: str, user: dict = Depends(current_user)):
with db() as con:
lobby = lobby_for(con, lid, user)
if lobby["owner_id"] == user["id"]:
con.execute("DELETE FROM lobby_templates WHERE id=? AND lobby_id=?", (tid, lid))
else:
con.execute("DELETE FROM lobby_templates WHERE id=? AND lobby_id=? AND user_id=?", (tid, lid, user["id"]))
hub.notify(lid, "map")
return {"ok": True}
@api.delete("/lobbies/{lid}/templates")
def clear_templates(lid: str, user: dict = Depends(current_user)):
with db() as con:
dm_only(lobby_for(con, lid, user), user)
con.execute("DELETE FROM lobby_templates WHERE lobby_id=?", (lid,))
hub.notify(lid, "map")
return {"ok": True}
def clean_mark(body, m):
icon = body.get("icon") if body.get("icon") in MARK_ICONS else MARK_ICONS[0]
return (num(body, "x", 0, m["w"]), num(body, "y", 0, m["h"]), icon, str(body.get("title", "")).strip()[:40] or "Marker",
str(body.get("note", ""))[:1000], int(bool(body.get("shared"))))
@api.post("/lobbies/{lid}/marks")
def add_mark(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""A pin with a note on the current map. Private to its author unless shared with the table."""
with db() as con:
lobby = lobby_for(con, lid, user)
m = need_map(con, lobby)
x, y, icon, title, note, shared = clean_mark(body, m)
if con.execute("SELECT COUNT(*) FROM lobby_marks WHERE lobby_id=? AND user_id=?", (lid, user["id"])).fetchone()[0] >= MAX_MARKS:
raise HTTPException(409, "Too many markers - remove some first")
kid = uuid.uuid4().hex[:12]
con.execute("INSERT INTO lobby_marks (id, lobby_id, map_id, user_id, x, y, icon, title, note, shared, created) VALUES (?,?,?,?,?,?,?,?,?,?,?)",
(kid, lid, m["id"], user["id"], x, y, icon, title, note, shared, time.time()))
hub.notify(lid, "map")
return {"id": kid}
@api.put("/lobbies/{lid}/marks/{kid}")
def edit_mark(lid: str, kid: str, body: dict = Body(...), user: dict = Depends(current_user)):
with db() as con:
lobby = lobby_for(con, lid, user)
m = need_map(con, lobby)
k = con.execute("SELECT * FROM lobby_marks WHERE id=? AND lobby_id=? AND user_id=?", (kid, lid, user["id"])).fetchone()
if not k:
raise HTTPException(404, "Marker not found")
merged = {"x": k["x"], "y": k["y"], "icon": k["icon"], "title": k["title"], "note": k["note"], "shared": k["shared"], **body}
x, y, icon, title, note, shared = clean_mark(merged, m)
con.execute("UPDATE lobby_marks SET x=?, y=?, icon=?, title=?, note=?, shared=? WHERE id=?", (x, y, icon, title, note, shared, kid))
hub.notify(lid, "map")
return {"ok": True}
@api.delete("/lobbies/{lid}/marks/{kid}")
def remove_mark(lid: str, kid: str, user: dict = Depends(current_user)):
"""Authors remove their own markers; the DM can also remove markers that were shared with the table."""
with db() as con:
lobby = lobby_for(con, lid, user)
if lobby["owner_id"] == user["id"]:
con.execute("DELETE FROM lobby_marks WHERE id=? AND lobby_id=? AND (user_id=? OR shared=1)", (kid, lid, user["id"]))
else:
con.execute("DELETE FROM lobby_marks WHERE id=? AND lobby_id=? AND user_id=?", (kid, lid, user["id"]))
hub.notify(lid, "map")
return {"ok": True}
@api.put("/lobbies/{lid}/sight")
def set_sight(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""DM: switch line of sight on or off for the table (off: players see the whole map)."""
@@ -573,28 +946,187 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
hub.notify(lid, "map")
return {"ok": True}
# ---- scenes: saved states of the table (map + tokens + doors + reveals + explored ground + combat)
TOKEN_COLS = ("id", "name", "x", "y", "color", "size", "hidden", "npc_id", "hp", "hp_max", "conds", "show_hp", "show_cond", "prop", "rot", "size_h", "note")
def snapshot(con, lid) -> str:
lobby = con.execute("SELECT * FROM lobbies WHERE id=?", (lid,)).fetchone()
names = {r["id"]: r["username"] for r in con.execute("SELECT id, username FROM users WHERE id IN (SELECT user_id FROM lobby_members WHERE lobby_id=?)", (lid,))}
toks = []
for r in con.execute("SELECT * FROM lobby_tokens WHERE lobby_id=? ORDER BY rowid", (lid,)):
d = {k: r[k] for k in TOKEN_COLS}
if r["user_id"] is not None:
if r["user_id"] not in names:
continue
d["username"] = names[r["user_id"]]
toks.append(d)
reveals = [{k: z[k] for k in ("id", "x", "y", "radius", "dir", "fov", "targets", "created")}
for z in con.execute("SELECT * FROM lobby_reveals WHERE lobby_id=?", (lid,))]
explored = [{"username": names[z["user_id"]], "map_id": z["map_id"], "rev": z["rev"], "data": base64.b64encode(z["data"]).decode()}
for z in con.execute("SELECT * FROM lobby_explored WHERE lobby_id=?", (lid,)) if z["user_id"] in names]
return json.dumps({"tokens": toks, "reveals": reveals, "explored": explored, "doors": lobby["doors"], "sight": lobby["sight"],
"fog": lobby["fog"], "los": lobby["los"], "combat": lobby["combat"]})
def restore(con, lid, state: dict):
con.execute("DELETE FROM lobby_templates WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_tokens WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_explored WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_reveals WHERE lobby_id=?", (lid,))
ids = {r["username"]: r["user_id"] for r in con.execute("SELECT u.username, m.user_id FROM lobby_members m JOIN users u ON u.id = m.user_id WHERE m.lobby_id=?", (lid,))}
sync_players(con, lid)
for d in state.get("tokens", []):
if d.get("username"):
uid = ids.get(d["username"])
if uid is not None:
con.execute("""UPDATE lobby_tokens SET x=?, y=?, hidden=?, hp=?, hp_max=?, conds=?, show_hp=?, show_cond=?, size=? WHERE lobby_id=? AND user_id=?""",
(d["x"], d["y"], d["hidden"], d["hp"], d["hp_max"], d["conds"], d["show_hp"], d["show_cond"], d["size"], lid, uid))
else:
con.execute(f"INSERT INTO lobby_tokens (lobby_id, {', '.join(TOKEN_COLS)}) VALUES (?{',?' * len(TOKEN_COLS)})", (lid, *[d[k] for k in TOKEN_COLS]))
for z in state.get("reveals", []):
con.execute("INSERT INTO lobby_reveals (id, lobby_id, x, y, radius, dir, fov, targets, created) VALUES (?,?,?,?,?,?,?,?,?)",
(z["id"], lid, z["x"], z["y"], z["radius"], z["dir"], z["fov"], z["targets"], z["created"]))
for z in state.get("explored", []):
if z["username"] in ids:
con.execute("INSERT INTO lobby_explored (lobby_id, user_id, map_id, data, rev, last) VALUES (?,?,?,?,?,NULL)",
(lid, ids[z["username"]], z["map_id"], base64.b64decode(z["data"]), z["rev"]))
con.execute("UPDATE lobbies SET doors=?, sight=?, fog=?, los=?, combat=? WHERE id=?",
(state.get("doors", "{}"), state.get("sight"), state.get("fog", 1), state.get("los", 1), state.get("combat"), lid))
def fresh_state(con, lid, r, user):
"""The state of a map that was just put on the table: its prepared tokens, nothing explored."""
con.execute("DELETE FROM lobby_templates WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_tokens WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_explored WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_reveals WHERE lobby_id=?", (lid,))
con.execute("UPDATE lobbies SET sight=NULL, doors='{}', combat=NULL WHERE id=?", (lid,))
for t in json.loads(r["tokens"]):
npc = t.get("npc_id") if t.get("npc_id") and can_read(con, t["npc_id"], user) else None # only NPCs this DM may open
put_token(con, lid, t, npc)
sync_players(con, lid)
def autosave(con, lid):
"""Stores the table's current state in its scene (creating the scene for tables that predate scenes)."""
lobby = con.execute("SELECT * FROM lobbies WHERE id=?", (lid,)).fetchone()
if not lobby["map_id"]:
return
now = time.time()
if lobby["scene_id"] and con.execute("SELECT 1 FROM lobby_scenes WHERE id=? AND lobby_id=?", (lobby["scene_id"], lid)).fetchone():
con.execute("UPDATE lobby_scenes SET state=?, updated=? WHERE id=?", (snapshot(con, lid), now, lobby["scene_id"]))
else:
new_scene(con, lid, lobby["map_id"], snapshot(con, lid))
def new_scene(con, lid, mid, state, name=None) -> str:
if con.execute("SELECT COUNT(*) FROM lobby_scenes WHERE lobby_id=?", (lid,)).fetchone()[0] >= MAX_SCENES:
raise HTTPException(409, f"Too many saved scenes (max {MAX_SCENES}) - delete one first")
m = con.execute("SELECT name FROM maps WHERE id=?", (mid,)).fetchone()
base = (name or (m["name"] if m else "Scene")).strip()[:50] or "Scene"
taken = {r["name"] for r in con.execute("SELECT name FROM lobby_scenes WHERE lobby_id=?", (lid,))}
nm, i = base, 2
while nm in taken:
nm, i = f"{base} ({i})", i + 1
sid = uuid.uuid4().hex[:12]
con.execute("INSERT INTO lobby_scenes (id, lobby_id, name, map_id, state, updated) VALUES (?,?,?,?,?,?)", (sid, lid, nm, mid, state, time.time()))
con.execute("UPDATE lobbies SET scene_id=? WHERE id=?", (sid, lid))
return sid
@api.put("/lobbies/{lid}/map")
def set_lobby_map(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""DM: show a map from the library (or null to clear the table). The map's prepared tokens are copied to the lobby."""
"""DM: show a map from the library (or null to clear the table). The table's current state is kept as a scene;
the new map starts fresh with its prepared tokens as a scene of its own."""
with db() as con:
dm_only(lobby_for(con, lid, user), user)
mid = body.get("map_id")
con.execute("DELETE FROM lobby_tokens WHERE lobby_id=?", (lid,))
con.execute("DELETE FROM lobby_explored WHERE lobby_id=?", (lid,))
con.execute("UPDATE lobbies SET sight=NULL WHERE id=?", (lid,))
if mid:
r = usable_map(con, str(mid), user)
for t in json.loads(r["tokens"]):
npc = t.get("npc_id") if t.get("npc_id") and can_read(con, t["npc_id"], user) else None # only NPCs this DM may open
con.execute("INSERT INTO lobby_tokens (id, lobby_id, name, x, y, color, size, hidden, npc_id, hp, hp_max) VALUES (?,?,?,?,?,?,?,?,?,?,?)",
(uuid.uuid4().hex[:12], lid, t["name"], t["x"], t["y"], t["color"], t["size"], int(t["hidden"]), npc,
t.get("hp") if t.get("hp") is not None else t.get("hp_max"), t.get("hp_max")))
sync_players(con, lid)
r = usable_map(con, str(mid), user) if mid else None
autosave(con, lid)
con.execute("UPDATE lobbies SET scene_id=NULL WHERE id=?", (lid,))
if r:
fresh_state(con, lid, r, user)
con.execute("UPDATE lobbies SET map_id=? WHERE id=?", (r["id"], lid))
new_scene(con, lid, r["id"], snapshot(con, lid))
event(con, lid, f"The DM put the map \"{r['name']}\" on the table", user["id"])
else:
for tb in ("lobby_tokens", "lobby_explored", "lobby_reveals", "lobby_templates"):
con.execute(f"DELETE FROM {tb} WHERE lobby_id=?", (lid,))
con.execute("UPDATE lobbies SET map_id=NULL, sight=NULL, doors='{}', combat=NULL WHERE id=?", (lid,))
event(con, lid, "The DM cleared the table", user["id"])
con.execute("UPDATE lobbies SET map_id=?, doors='{}' WHERE id=?", (str(mid) if mid else None, lid))
hub.notify(lid, "map")
hub.notify(lid, "lobby")
return {"ok": True}
@api.get("/lobbies/{lid}/scenes")
def list_scenes(lid: str, user: dict = Depends(current_user)):
with db() as con:
lobby = lobby_for(con, lid, user)
dm_only(lobby, user)
if lobby["map_id"] and not con.execute("SELECT 1 FROM lobby_scenes WHERE id=? AND lobby_id=?", (lobby["scene_id"] or "", lid)).fetchone():
try:
autosave(con, lid) # a table that predates scenes becomes one
except HTTPException:
pass
lobby = lobby_for(con, lid, user)
rows = con.execute("""SELECT s.id, s.name, s.map_id, s.updated, m.name AS map_name, LENGTH(s.state) AS size FROM lobby_scenes s
LEFT JOIN maps m ON m.id = s.map_id WHERE s.lobby_id=? ORDER BY s.updated DESC""", (lid,)).fetchall()
return [{"id": r["id"], "name": r["name"], "map_id": r["map_id"], "map_name": r["map_name"] or "", "updated": r["updated"],
"current": r["id"] == lobby["scene_id"]} for r in rows]
@api.put("/lobbies/{lid}/scene")
def switch_scene(lid: str, body: dict = Body(...), user: dict = Depends(current_user)):
"""DM: continue another saved scene. The current table is saved first, so nothing is lost when switching back."""
with db() as con:
dm_only(lobby_for(con, lid, user), user)
sc = con.execute("SELECT * FROM lobby_scenes WHERE id=? AND lobby_id=?", (str(body.get("scene_id", "")), lid)).fetchone()
if not sc:
raise HTTPException(404, "Scene not found")
r = usable_map(con, sc["map_id"], user) if sc["map_id"] else None
if not r:
raise HTTPException(409, "The map of this scene is no longer available")
autosave(con, lid)
restore(con, lid, json.loads(sc["state"]))
con.execute("UPDATE lobbies SET map_id=?, scene_id=? WHERE id=?", (r["id"], sc["id"], lid))
event(con, lid, f"The DM switched to the scene \"{sc['name']}\"", user["id"])
hub.notify(lid, "map")
hub.notify(lid, "lobby")
return {"ok": True}
@api.post("/lobbies/{lid}/scenes")
def save_scene_copy(lid: str, body: dict = Body(default={}), user: dict = Depends(current_user)):
"""DM: store a copy of the current table (a checkpoint to come back to). The table keeps running on its own scene."""
with db() as con:
lobby = lobby_for(con, lid, user)
dm_only(lobby, user)
if not lobby["map_id"]:
raise HTTPException(409, "There is no map on the table")
autosave(con, lid)
current = con.execute("SELECT scene_id FROM lobbies WHERE id=?", (lid,)).fetchone()["scene_id"]
sid = new_scene(con, lid, lobby["map_id"], snapshot(con, lid), str(body.get("name", "")) or None)
con.execute("UPDATE lobbies SET scene_id=? WHERE id=?", (current, lid))
hub.notify(lid, "lobby")
return {"id": sid}
@api.put("/lobbies/{lid}/scenes/{sid}")
def edit_scene(lid: str, sid: str, body: dict = Body(...), user: dict = Depends(current_user)):
with db() as con:
dm_only(lobby_for(con, lid, user), user)
if not con.execute("SELECT 1 FROM lobby_scenes WHERE id=? AND lobby_id=?", (sid, lid)).fetchone():
raise HTTPException(404, "Scene not found")
name = str(body.get("name", "")).strip()[:50]
if name:
if con.execute("SELECT 1 FROM lobby_scenes WHERE lobby_id=? AND name=? AND id<>?", (lid, name, sid)).fetchone():
raise HTTPException(409, "There is already a scene with this name")
con.execute("UPDATE lobby_scenes SET name=? WHERE id=?", (name, sid))
if body.get("save"):
autosave(con, lid)
hub.notify(lid, "lobby")
return {"ok": True}
@api.delete("/lobbies/{lid}/scenes/{sid}")
def delete_scene(lid: str, sid: str, user: dict = Depends(current_user)):
with db() as con:
dm_only(lobby_for(con, lid, user), user)
con.execute("DELETE FROM lobby_scenes WHERE id=? AND lobby_id=?", (sid, lid))
con.execute("UPDATE lobbies SET scene_id=NULL WHERE id=? AND scene_id=?", (lid, sid))
hub.notify(lid, "lobby")
return {"ok": True}
def need_map(con, lobby):
@@ -613,9 +1145,7 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
raise HTTPException(409, "Too many tokens")
t = clean_token(body, m["w"], m["h"], keep_id=False)
npc = t["npc_id"] if t["npc_id"] and can_read(con, t["npc_id"], user) else None
con.execute("INSERT INTO lobby_tokens (id, lobby_id, name, x, y, color, size, hidden, npc_id, hp, hp_max) VALUES (?,?,?,?,?,?,?,?,?,?,?)",
(t["id"], lid, t["name"], t["x"], t["y"], t["color"], t["size"], int(t["hidden"]), npc,
t["hp"] if t["hp"] is not None else t["hp_max"], t["hp_max"]))
put_token(con, lid, t, npc, t["id"])
hub.notify(lid, "map")
return {"id": t["id"]}
@@ -629,20 +1159,23 @@ def install(api, db, current_user, lobby_for, dm_only, hub, event, store_dir: Pa
t = con.execute("SELECT * FROM lobby_tokens WHERE id=? AND lobby_id=?", (tid, lid)).fetchone()
if not t or (not is_dm and t["user_id"] != user["id"]):
raise HTTPException(404, "Token not found")
if not is_dm and t["x"] is None and lobby["los"] and json.loads(m["walls"]):
if not is_dm and t["x"] is None and vision_on(lobby, m):
raise HTTPException(403, "The DM puts your token on the map") # with line of sight on you could not see where
merged = {"name": t["name"], "x": t["x"], "y": t["y"], "color": t["color"], "size": t["size"], "hidden": t["hidden"]}
merged = {"name": t["name"], "x": t["x"], "y": t["y"], "color": t["color"], "size": t["size"], "hidden": t["hidden"],
"prop": t["prop"], "rot": t["rot"], "size_h": t["size_h"], "note": t["note"] or ""}
if "x" in body or "y" in body:
merged["x"], merged["y"] = body.get("x"), body.get("y")
if is_dm and t["user_id"] is None:
for k in ("name", "color", "size", "hidden"):
for k in ("name", "color", "size", "hidden", "rot", "size_h", "note"):
if k in body:
merged[k] = body[k]
elif is_dm and "size" in body:
merged["size"] = body["size"]
c = clean_token(merged, m["w"], m["h"])
con.execute("UPDATE lobby_tokens SET name=?, x=?, y=?, color=?, size=?, hidden=? WHERE id=?",
(c["name"] if t["user_id"] is None else t["name"], c["x"], c["y"], c["color"], c["size"], int(c["hidden"]), tid))
con.execute("UPDATE lobby_tokens SET name=?, x=?, y=?, color=?, size=?, hidden=?, rot=?, size_h=?, note=? WHERE id=?",
(c["name"] if t["user_id"] is None else t["name"], c["x"], c["y"], c["color"], c["size"], int(c["hidden"]),
c["rot"] if t["user_id"] is None else 0, c["size_h"] if t["user_id"] is None else None,
(c["note"] or None) if t["user_id"] is None else None, tid))
if is_dm and any(k in body for k in ("hp", "hp_max", "conds", "show_hp", "show_cond")):
hp_max, hp = t["hp_max"], t["hp"]
if "hp_max" in body:
+3 -3
View File
@@ -6,8 +6,8 @@ from fastapi import Body, Depends, HTTPException, Request
from fastapi.responses import Response
MAX_SOUND = 1_500_000 # bytes per file
SLOTS = ("roll", "crit_success", "crit_failure")
FLAGS = ("result", "crit_success", "crit_failure") # result = the short tones for success / failure of a check
SLOTS = ("roll", "crit_success", "crit_failure", "ping")
FLAGS = ("result", "crit_success", "crit_failure", "ping") # result = the short tones for success / failure of a check
def schema(con):
@@ -20,7 +20,7 @@ def settings(raw) -> dict:
s = json.loads(raw or "{}")
except ValueError:
s = {}
return {"result": s.get("result", True), "crit_success": s.get("crit_success", True), "crit_failure": s.get("crit_failure", True),
return {"result": s.get("result", True), "crit_success": s.get("crit_success", True), "crit_failure": s.get("crit_failure", True), "ping": s.get("ping", True),
"custom": {k: bool(s.get("custom", {}).get(k)) for k in SLOTS}, "v": int(s.get("v", 0))}
+24 -9
View File
@@ -11,8 +11,9 @@ from PIL import Image, ImageDraw
EPS = 1e-5
def polygon(origin, segs, w, h, radius=0.0):
"""Points of the area visible from origin. segs: [(x1, y1, x2, y2)] that block sight; radius 0 means unlimited."""
def polygon(origin, segs, w, h, radius=0.0, sector=None):
"""Points of the area visible from origin. segs: [(x1, y1, x2, y2)] that block sight; radius 0 means unlimited.
sector = (direction, half angle) in radians limits the view to a cone."""
ox, oy = origin
border = [(0, 0, w, 0), (w, 0, w, h), (w, h, 0, h), (0, h, 0, 0)]
if radius:
@@ -34,7 +35,13 @@ def polygon(origin, segs, w, h, radius=0.0):
angles += (a - EPS, a, a + EPS)
if radius:
angles += [i * (2 * math.pi / 120) for i in range(120)]
angles.sort()
if sector:
d, half = sector
rel = [(a - d + math.pi) % (2 * math.pi) - math.pi for a in angles]
rel = [a for a in rel if abs(a) <= half] + [-half, half] + [-half + i * (2 * half / 48) for i in range(49)]
angles = [d + a for a in sorted(rel)]
else:
angles.sort()
pts = []
for a in angles:
dx, dy = math.cos(a), math.sin(a)
@@ -54,7 +61,7 @@ def polygon(origin, segs, w, h, radius=0.0):
if best == float("inf"):
continue
pts.append((ox + dx * best, oy + dy * best))
return pts
return [(ox, oy)] + pts if sector else pts
def inside(pt, poly) -> bool:
@@ -112,20 +119,28 @@ def source(path):
return im
def cut(path, poly, key):
"""The part of the image inside the polygon (everything else black), cropped to its bounding box.
def inside_any(pt, polys) -> bool:
return any(inside(pt, p) for p in polys)
def cut(path, polys, key):
"""The part of the image inside the polygon (everything else transparent), cropped to its bounding box.
Returns (webp bytes, (x, y, w, h))."""
hit = _cuts.fetch(key)
if hit:
return hit
im = source(path)
xs, ys = [p[0] for p in poly], [p[1] for p in poly]
xs, ys = [p[0] for poly in polys for p in poly], [p[1] for poly in polys for p in poly]
x0, y0 = max(0, int(math.floor(min(xs)))), max(0, int(math.floor(min(ys))))
x1, y1 = min(im.width, int(math.ceil(max(xs)))), min(im.height, int(math.ceil(max(ys))))
w, h = max(1, x1 - x0), max(1, y1 - y0)
mask = Image.new("L", (w, h), 0)
ImageDraw.Draw(mask).polygon([(x - x0, y - y0) for x, y in poly], fill=255)
piece = Image.composite(im.crop((x0, y0, x0 + w, y0 + h)), Image.new("RGB", (w, h), (0, 0, 0)), mask)
draw = ImageDraw.Draw(mask)
for poly in polys:
if len(poly) > 2:
draw.polygon([(x - x0, y - y0) for x, y in poly], fill=255)
piece = im.crop((x0, y0, x0 + w, y0 + h)).convert("RGBA")
piece.putalpha(mask) # transparent outside the view, so remembered (dimmed) ground underneath stays visible
out = io.BytesIO()
piece.save(out, "WEBP", quality=82, method=1)
res = (out.getvalue(), (x0, y0, w, h))
+113 -16
View File
@@ -1,7 +1,8 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import PaperSheet, { ThemeSwitch } from './PaperSheet.jsx'
import { sound, playRoll, preload, DEFAULT_ROLL } from './sound.js'
import { MapView, MapLibrary, NpcPicker, RadialMenu, StatusForm, TokenForm, WallLayer } from './MapView.jsx'
import { sound, playRoll, playPing, preload, DEFAULT_ROLL } from './sound.js'
import { useTableTools } from './Tools.jsx'
import { MapView, MapLibrary, NpcPicker, PropForm, PropPicker, RadialMenu, RevealLayer, StatusForm, TokenForm, WallLayer } from './MapView.jsx'
const J = { 'Content-Type': 'application/json' }
const send = (url, method, body) => fetch(url, { method, headers: J, body: body === undefined ? undefined : JSON.stringify(body) })
@@ -565,6 +566,25 @@ function CharTab({ cid, rules, onRoll, tick, editable }) {
)
}
// DM: players in the same sight group see what anyone in the group sees
function VisionGroups({ lobby, id, act }) {
const set = (b) => act(`/api/lobbies/${id}/vision-groups`, 'PUT', b)
return (
<div className="card visiongroups">
<h4>Sight groups</h4>
<p className="small muted">Players in the same group share what they see (with line of sight on). “Alone” means only their own view.</p>
<div className="row"><button className="ghost" onClick={() => set({ preset: 'shared' })}>Everyone shares sight</button><button className="ghost" onClick={() => set({ preset: 'separate' })}>Everyone alone</button></div>
{lobby.members.map((m) => (
<label key={m.username} className="small row vgrow">{m.character?.name || m.username}
<select value={m.vgroup || 0} onChange={(e) => set({ groups: { [m.username]: Number(e.target.value) } })} aria-label={`Sight group of ${m.username}`}>
<option value={0}>Alone</option>{[1, 2, 3, 4].map((g) => <option key={g} value={g}>Group {'ABCD'[g - 1]}</option>)}
</select>
</label>
))}
</div>
)
}
// lobby settings: join code, rename, colour, character switch, members, leave / delete
// DM: replace the dice sound, add sounds for critical results, switch cues on or off
function SoundSettings({ lobby, id, act, sfx }) {
@@ -589,7 +609,7 @@ function SoundSettings({ lobby, id, act, sfx }) {
<div className="row small">
<span className="muted">{sn.custom[slot] ? 'Your file' : defaultText}</span>
<span className="row">
<button className="ghost" onClick={() => playRoll(slot === 'roll' ? 20 : 100, 1, slot === 'roll' ? undefined : slot, { ...sfx, [`${slot}_on`]: true })}>▶ Test</button>
<button className="ghost" onClick={() => (slot === 'ping' ? playPing({ ...sfx, ping_on: true }) : playRoll(slot === 'roll' ? 20 : 100, 1, slot === 'roll' ? undefined : slot, { ...sfx, [`${slot}_on`]: true }))}>▶ Test</button>
<label className="uploadbtn small">Upload MP3<input type="file" accept="audio/mpeg,.mp3" hidden onChange={(e) => upload(slot, e)} /></label>
{sn.custom[slot] && <button className="ghost" onClick={() => act(`/api/lobbies/${id}/sounds/${slot}`, 'DELETE')}>Reset</button>}
</span>
@@ -604,6 +624,7 @@ function SoundSettings({ lobby, id, act, sfx }) {
<label className="small chk"><input type="checkbox" checked={!!sn.result} onChange={(e) => flag('result', e.target.checked)} /> Short tones for success / failure of a check</label>
{row('crit_success', 'Critical success', 'Built-in tone', 'crit_success')}
{row('crit_failure', 'Critical failure', 'Built-in tone', 'crit_failure')}
{row('ping', 'Map ping', 'Built-in tone', 'ping')}
{err && <p className="warn small">{err}</p>}
</div>
)
@@ -703,7 +724,12 @@ function LobbyView({ id, rules, user }) {
const fogImg = useFogImage(id, mapState.vision?.fog, viewAs)
const sock = useRef({})
const [sheetTick, setSheetTick] = useState({ cid: '', n: 0 })
const [pings, setPings] = useState([])
const [pingMode, setPingMode] = useState(false)
const tools = useTableTools({ id, lobby, mapState })
const up = useSocket(id, {
ping: (n) => sock.current.ping?.(n),
measure: (n) => sock.current.measure?.(n),
open: () => { sock.current.load?.(); sock.current.poll?.(); sock.current.loadMap?.() },
map: () => sock.current.loadMap?.(),
messages: () => sock.current.poll?.(),
@@ -721,6 +747,7 @@ function LobbyView({ id, rules, user }) {
sfx.current = sn ? { roll: sn.custom.roll ? `/api/lobbies/${id}/sounds/roll?v=${sn.v}` : DEFAULT_ROLL,
crit_success: sn.custom.crit_success ? `/api/lobbies/${id}/sounds/crit_success?v=${sn.v}` : null,
crit_failure: sn.custom.crit_failure ? `/api/lobbies/${id}/sounds/crit_failure?v=${sn.v}` : null,
ping: sn.custom.ping ? `/api/lobbies/${id}/sounds/ping?v=${sn.v}` : null, ping_on: sn.ping,
result: sn.result, crit_success_on: sn.crit_success, crit_failure_on: sn.crit_failure } : { roll: DEFAULT_ROLL }
useEffect(() => { preload(sfx.current) }, [sn?.v]) // eslint-disable-line
const onRoll = useCallback((m) => {
@@ -731,7 +758,16 @@ function LobbyView({ id, rules, user }) {
setTimeout(() => setTray((t) => t.filter((x) => x.key !== key)), 20000)
}, [])
const feed = useFeed(id, load, onRoll, up)
sock.current = { load, poll: feed.poll, loadMap }
const showPing = (n) => {
if (!lobby) return
const mem = lobby.members.find((m) => m.username === n.user)
const color = n.dm ? lobby.dm_color : lobby.palette.find((p) => p.id === mem?.color)?.hex || '#ffffff'
const key = `${Date.now()}${Math.random()}`
setPings((l) => [...l.slice(-5), { key, x: n.x, y: n.y, color, name: n.dm ? 'DM' : mem?.character?.name || n.user }])
setTimeout(() => setPings((l) => l.filter((p) => p.key !== key)), 3500)
playPing(sfx.current)
}
sock.current = { load, poll: feed.poll, loadMap, ping: showPing, measure: tools.receive }
const act = async (url, method, body, done) => {
if (!url) return load()
@@ -756,20 +792,36 @@ function LobbyView({ id, rules, user }) {
useEffect(() => { document.documentElement.style.setProperty('--chatw', `${chatW}px`); store('aw_chatw', String(chatW)) }, [chatW])
useEffect(() => () => document.documentElement.style.removeProperty('--chatw'), [])
useEffect(() => { store('aw_sheetw', String(sheetW)) }, [sheetW])
const [rv, setRv] = useState(null) // DM "show an area" tool: {origin, target, hover, fov, to}
useEffect(() => { if (rv || pingMode) tools.stop() }, [rv, pingMode]) // eslint-disable-line
useEffect(() => { if (tools.mode) { setRv(null); setPingMode(false) } }, [tools.mode])
const rvShape = (() => {
if (!rv?.origin) return null
const t = rv.target || rv.hover
if (!t) return { x: rv.origin.x, y: rv.origin.y, radius: 0.01, dir: 0, fov: rv.fov }
const dx = t.x - rv.origin.x, dy = t.y - rv.origin.y
return { x: rv.origin.x, y: rv.origin.y, radius: Math.max(0.5, Math.hypot(dx, dy) / (mapState.map?.grid || 50)), dir: (Math.atan2(dy, dx) * 180) / Math.PI, fov: rv.fov }
})()
const [menu, setMenu] = useState(null) // right click menu on a token
const [topOpen, setTopOpen] = useState(() => store('aw_topopen') === '1') // difficulty and player bar during a fight
const toggleTop = () => { setTopOpen((v) => { store('aw_topopen', v ? '0' : '1'); return !v }) }
const combatOp = (b) => act(`/api/lobbies/${id}/combat`, 'PUT', b)
const [npcPick, setNpcPick] = useState(false)
const [propPick, setPropPick] = useState(false)
const addPropToken = (p) => {
const m = mapState.map
setPropPick(false)
send(`/api/lobbies/${id}/tokens`, 'POST', { name: p.name, prop: p.prop, x: m.w / 2, y: m.h / 2, size: p.w, size_h: p.h, hidden: true }).then((r) => r.json()).then((d) => d.id && setMapSel(d.id)).catch(() => {})
}
const addNpcToken = (n) => {
const hp = n.hp > 0 ? n.hp : undefined
const m = mapState.map
setNpcPick(false)
send(`/api/lobbies/${id}/tokens`, 'POST', { name: n.name, npc_id: n.id, x: m.w / 2, y: m.h / 2, size: n.size || 1, color: '#c0392b', hp_max: hp }).then((r) => r.json()).then((d) => d.id && setMapSel(d.id)).catch(() => {})
send(`/api/lobbies/${id}/tokens`, 'POST', { name: n.name, npc_id: n.id, x: m.w / 2, y: m.h / 2, size: n.size || 1, color: '#c0392b', hp_max: hp, hidden: true }).then((r) => r.json()).then((d) => d.id && setMapSel(d.id)).catch(() => {})
}
const addToken = () => {
const m = mapState.map, n = mapState.tokens.filter((t) => t.kind === 'npc').length + 1
send(`/api/lobbies/${id}/tokens`, 'POST', { name: `Enemy ${n}`, x: m.w / 2, y: m.h / 2, size: 1, color: '#c0392b' }).then((r) => r.json()).then((d) => d.id && setMapSel(d.id)).catch(() => {})
send(`/api/lobbies/${id}/tokens`, 'POST', { name: `Enemy ${n}`, x: m.w / 2, y: m.h / 2, size: 1, color: '#c0392b', hidden: true }).then((r) => r.json()).then((d) => d.id && setMapSel(d.id)).catch(() => {})
}
if (err && !lobby) return <section className="page lobbypage"><p className="warn">{err}</p><a href="#lobbies">Back to all lobbies</a></section>
@@ -824,7 +876,7 @@ function LobbyView({ id, rules, user }) {
<span className="tabright">{(!lobby.is_dm || leftTab === 'sheet') && <ThemeSwitch />} <button className="ghost" onClick={() => { setSheetOpen(false); store('aw_sheetopen', '0') }} title="Hide this column">◀</button></span>
</div>
{lobby.is_dm && leftTab === 'lobby'
? <><MapLibrary activeId={mapState.map?.id} lobbyId={id} act={act} /><SoundSettings lobby={lobby} id={id} act={act} sfx={sfx.current} /><Settings inline lobby={lobby} id={id} mine={mine} act={act} setInfo={setInfo} /></>
? <><MapLibrary activeId={mapState.map?.id} lobbyId={id} act={act} /><VisionGroups lobby={lobby} id={id} act={act} /><SoundSettings lobby={lobby} id={id} act={act} sfx={sfx.current} /><Settings inline lobby={lobby} id={id} mine={mine} act={act} setInfo={setInfo} /></>
: npcTok ? <CharTab key={`npc${npcTok.npc_id}`} cid={npcTok.npc_id} rules={rules} tick={sheetTick.cid === npcTok.npc_id ? sheetTick.n : 0} onRoll={(k, i, n) => check(k, i, n, npcTok.id)} />
: cur ? <CharTab key={cur.character_id} cid={cur.character_id} rules={rules} tick={sheetTick.cid === cur.character_id ? sheetTick.n : 0} onRoll={cur.me && canCheck ? check : undefined} editable={cur.me} />
: <p className="muted small">{lobby.is_dm ? 'Pick a character in the bar to look at its sheet.' : 'You have no character in this lobby.'}</p>}
@@ -863,13 +915,18 @@ function LobbyView({ id, rules, user }) {
{mapState.map && (() => {
const full = lobby.is_dm && !viewAs
const selTok = lobby.is_dm ? mapState.tokens.find((t) => t.id === mapSel && t.kind === 'npc') : null
const selProp = lobby.is_dm ? mapState.tokens.find((t) => t.id === mapSel && t.kind === 'prop') : null
const walls = full && showWalls ? mapState.walls || [] : []
return (
<MapView map={mapState.map} image={mapImg} fog={fogImg} portraitUrl={(t) => t.portrait ? (t.kind === 'npc' ? `/api/lobbies/${id}/token-portrait/${t.id}?v=${t.portrait}` : `/api/lobbies/${id}/portrait/${encodeURIComponent(t.username)}?v=${t.portrait}`) : null} tokens={mapState.tokens} grid={showGrid}
<MapView map={mapState.map} image={mapImg} fog={fogImg} pings={pings} onPing={(x, y) => send(`/api/lobbies/${id}/ping`, 'POST', { x, y }).catch(() => null)} propSrc={(pid) => `/api/lobbies/${id}/prop-image/${pid}`} portraitUrl={(t) => t.portrait ? (t.kind === 'npc' ? `/api/lobbies/${id}/token-portrait/${t.id}?v=${t.portrait}` : `/api/lobbies/${id}/portrait/${encodeURIComponent(t.username)}?v=${t.portrait}`) : null} tokens={mapState.tokens} grid={showGrid}
onMove={moveToken} selected={mapSel} onSelect={setMapSel}
onMenu={lobby.is_dm && !viewAs ? (t, x, y) => setMenu({ t, x, y }) : undefined}
isTurn={(t) => { const e = lobby.combat?.entries.find((x) => x.id === lobby.combat.current); return !!e && (e.kind === 'npc' ? e.token === t.id : e.user === t.username) }}
overlay={walls.length ? <WallLayer map={mapState.map} walls={walls} onDoor={(w) => act(`/api/lobbies/${id}/doors/${w.id}`, 'PUT', { open: !w.open }, () => loadMap())} /> : null}>
tool={rv ? 'reveal' : pingMode ? 'ping' : tools.tool}
onClick={rv ? (p) => setRv((s) => (s.origin && !s.target ? { ...s, target: p } : s.origin ? { ...s, target: p } : { ...s, origin: p })) : pingMode ? (p) => { setPingMode(false); send(`/api/lobbies/${id}/ping`, 'POST', { x: p.x, y: p.y }).catch(() => null) } : tools.active ? tools.onClick : undefined}
onHover={rv && rv.origin && !rv.target ? (p) => setRv((s) => (s ? { ...s, hover: p } : s)) : tools.active ? tools.onHover : undefined}
overlay={<>{walls.length ? <WallLayer map={mapState.map} walls={walls} onDoor={(w) => act(`/api/lobbies/${id}/doors/${w.id}`, 'PUT', { open: !w.open }, () => loadMap())} /> : null}
{full && <RevealLayer map={mapState.map} zones={mapState.reveals} draft={rv && rvShape && rv.origin ? rvShape : null} />}{tools.overlay}</>}>
{mapState.vision?.empty && <div className="mapempty">{lobby.is_dm ? 'This player is not on the map yet. Switch to the full view and drag their token onto it.' : 'Waiting for the DM to put your token on the map.'}</div>}
<div className="maptools mapui">
{lobby.is_dm && (
@@ -878,26 +935,66 @@ function LobbyView({ id, rules, user }) {
{lobby.members.map((m) => <option key={m.username} value={m.username}>View as {m.character?.name || m.username}</option>)}
</select>
)}
{lobby.is_dm && mapState.walls?.length > 0 && mapState.los_on && <>
{lobby.is_dm && mapState.los_on && <>
<label className="small sightrange" title="How far players see, in squares (0 = unlimited). Resets to the map's value when you switch maps."><input type="number" min="0" max="1000" key={mapState.sight} defaultValue={mapState.sight} aria-label="Sight range in squares"
onBlur={(e) => e.target.value !== String(mapState.sight) && act(`/api/lobbies/${id}/sight`, 'PUT', { range: e.target.value }, () => loadMap())} onKeyDown={(e) => e.key === 'Enter' && e.currentTarget.blur()} /> sq.</label>
<button className={mapState.fog_on ? 'on' : 'ghost'} aria-pressed={!!mapState.fog_on} onClick={() => act(`/api/lobbies/${id}/sight`, 'PUT', { fog: !mapState.fog_on }, () => loadMap())} title="Fog of war: players keep a dim memory of what they have seen">Fog</button>
{mapState.fog_on && <button className="ghost" onClick={() => window.confirm('Forget everything the players have explored?') && act(`/api/lobbies/${id}/explored`, 'DELETE', undefined, () => loadMap())} title="Forget the explored ground">↺</button>}
</>}
{lobby.is_dm && mapState.walls?.length > 0 && <button className={mapState.los_on ? 'on' : 'ghost'} aria-pressed={!!mapState.los_on} onClick={() => act(`/api/lobbies/${id}/sight`, 'PUT', { on: !mapState.los_on }, () => loadMap())} title="Line of sight: players only see what their character can see">Sight {mapState.los_on ? 'on' : 'off'}</button>}
{full && mapState.walls?.length > 0 && <button className={showWalls ? 'on' : 'ghost'} aria-pressed={showWalls} onClick={() => setShowWalls(!showWalls)} title="Show walls and doors (click a door to open or close it)">Walls</button>}
{lobby.is_dm && mapState.los_on && <button disabled={!full} className={rv ? 'on' : 'ghost'} aria-pressed={!!rv} onClick={() => setRv(rv ? null : { origin: null, target: null, hover: null, fov: 90, to: null })} title={full ? 'Show players a far away area: click the spot, then click where it ends' : 'Switch to the full view to use this'}>👁 Reveal</button>}
{lobby.is_dm && <button className={mapState.los_on ? 'on' : 'ghost'} aria-pressed={!!mapState.los_on} onClick={() => act(`/api/lobbies/${id}/sight`, 'PUT', { on: !mapState.los_on }, () => loadMap())} title="Players only see what their character can see: limited by walls and by the sight range (needs one of them)">Sight {mapState.los_on ? 'on' : 'off'}</button>}
{lobby.is_dm && mapState.wall_count > 0 && <button disabled={!full} className={showWalls ? 'on' : 'ghost'} aria-pressed={showWalls} onClick={() => setShowWalls(!showWalls)} title="Show walls and doors (click a door to open or close it)">Walls</button>}
<button className={showGrid ? 'on' : 'ghost'} aria-pressed={showGrid} onClick={() => setShowGrid(!showGrid)}>Grid</button>
{full && <button className="ghost" onClick={addToken}>+ Token</button>}
{full && <button className={npcPick ? 'on' : 'ghost'} onClick={() => setNpcPick(!npcPick)}>+ NPC</button>}
{tools.buttons}
<button className={pingMode ? 'on' : 'ghost'} aria-pressed={pingMode} onClick={() => { setPingMode(!pingMode); setRv(null) }} title="Point at a spot for everybody: click here, then the map (or just double-click the map)">📍 Ping</button>
{lobby.is_dm && <button className="ghost" onClick={addToken}>+ Token</button>}
{lobby.is_dm && <button className={npcPick ? 'on' : 'ghost'} onClick={() => { setNpcPick(!npcPick); setPropPick(false) }}>+ NPC</button>}
{lobby.is_dm && <button className={propPick ? 'on' : 'ghost'} onClick={() => { setPropPick(!propPick); setNpcPick(false) }} title="Decor such as chests, tables or doors">+ Prop</button>}
</div>
{full && (rv || mapState.reveals?.length > 0) && (
<div className="tokenpanel mapui revealpanel">
<b className="small">Reveal an area</b>
{rv && <>
<p className="small muted">{!rv.origin ? '1. Click the spot the view starts from.' : !rv.target ? '2. Move and click where the view ends (distance = range, direction = where it looks).' : 'Ready. Click again to change the target.'}</p>
<label className="small">Cone width {rv.fov >= 359 ? '360° (all around)' : `${rv.fov}°`}
<input type="range" min="20" max="360" step="10" value={rv.fov} onChange={(e) => setRv({ ...rv, fov: Number(e.target.value) })} /></label>
<div className="small">Shown to:
<label className="chk"><input type="checkbox" checked={!rv.to} onChange={() => setRv({ ...rv, to: null })} /> everyone</label>
{lobby.members.map((mm) => <label key={mm.username} className="chk"><input type="checkbox" checked={!!rv.to?.includes(mm.username)}
onChange={(e) => setRv({ ...rv, to: e.target.checked ? [...(rv.to || []), mm.username] : (rv.to || []).filter((n) => n !== mm.username) })} /> {mm.character?.name || mm.username}</label>)}
</div>
<div className="row">
<button className="on" disabled={!rv.target || (rv.to && !rv.to.length)} onClick={() => act(`/api/lobbies/${id}/reveals`, 'POST', { x: rvShape.x, y: rvShape.y, radius: rvShape.radius, dir: rvShape.dir, fov: rv.fov, to: rv.to }, () => { setRv(null); loadMap() })}>Reveal</button>
<button className="ghost" onClick={() => setRv(null)}>Cancel</button>
</div>
</>}
{mapState.reveals?.length > 0 && <>
<b className="small">Shown now</b>
{mapState.reveals.map((z, i) => <div key={z.id} className="row small">Area {i + 1} · {z.to ? z.to.join(', ') : 'everyone'}
<button className="ghost mini" onClick={() => act(`/api/lobbies/${id}/reveals/${z.id}`, 'DELETE', undefined, () => loadMap())}>Hide</button></div>)}
</>}
</div>
)}
{tools.panel}
{npcPick && <div className="mapui npcpickwrap"><NpcPicker onPick={addNpcToken} onClose={() => setNpcPick(false)} /></div>}
{full && mapSel && (() => { const st = mapState.tokens.find((t) => t.id === mapSel); return st && !selTok ? <div className="tokenpanel mapui"><b className="small">{st.name || 'Player'}</b><StatusForm t={st} conditions={rules.conditions || []} onChange={(p) => patchToken(st.id, p)} /></div> : null })()}
{propPick && <div className="mapui npcpickwrap"><PropPicker onPick={addPropToken} onClose={() => setPropPick(false)} /></div>}
{selProp && <div className="tokenpanel mapui"><PropForm t={selProp} onChange={(p) => patchToken(selProp.id, p)} onDelete={() => { send(`/api/lobbies/${id}/tokens/${selProp.id}`, 'DELETE'); setMapSel(null) }} /></div>}
{full && mapSel && (() => { const st = mapState.tokens.find((t) => t.id === mapSel); return st && !selTok && !selProp ? <div className="tokenpanel mapui"><b className="small">{st.name || 'Player'}</b><StatusForm t={st} conditions={rules.conditions || []} onChange={(p) => patchToken(st.id, p)} /></div> : null })()}
{selTok && <div className="tokenpanel mapui"><TokenForm t={selTok} onChange={(p) => patchToken(selTok.id, p)} onDelete={() => { send(`/api/lobbies/${id}/tokens/${selTok.id}`, 'DELETE'); setMapSel(null) }} /><StatusForm t={selTok} conditions={rules.conditions || []} onChange={(p) => patchToken(selTok.id, p)} /></div>}
</MapView>
)
})()}
{menu && (() => {
const t = menu.t, e = lobby.combat?.entries.find((x) => (t.kind === 'npc' ? x.token === t.id : x.user === t.username))
const t = menu.t
if (t.kind === 'prop') {
const rot = t.rot || 0
return <RadialMenu x={menu.x} y={menu.y} title={t.name} onClose={() => setMenu(null)} items={[
{ icon: '⟲', label: 'Turn left', onClick: () => patchToken(t.id, { rot: (rot + 315) % 360 }) },
{ icon: '⟳', label: 'Turn right', onClick: () => patchToken(t.id, { rot: (rot + 45) % 360 }) },
{ icon: t.hidden ? '👁' : '🚫', label: t.hidden ? 'Reveal' : 'Hide', onClick: () => patchToken(t.id, { hidden: !t.hidden }) },
{ icon: '🗑', label: 'Remove', onClick: () => { send(`/api/lobbies/${id}/tokens/${t.id}`, 'DELETE'); setMapSel(null) } }]} />
}
const e = lobby.combat?.entries.find((x) => (t.kind === 'npc' ? x.token === t.id : x.user === t.username))
const fight = !!lobby.combat
return <RadialMenu x={menu.x} y={menu.y} title={t.name} onClose={() => setMenu(null)} items={[
{ icon: '⚔', label: e ? 'In fight' : fight ? 'Add to fight' : 'No fight', disabled: !fight || !!e, onClick: () => combatOp(t.kind === 'npc' ? { op: 'add', token: t.id } : { op: 'add', user: t.username }) },
+188 -23
View File
@@ -1,12 +1,13 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { createPortal } from 'react-dom'
import { BUILTIN, PropArt } from './props.jsx'
const COLORS = ['#c0392b', '#8e44ad', '#16a085', '#7f8c8d', '#d35400', '#2c3e50', '#27ae60', '#b9770e']
const clamp = (v, a, b) => Math.min(b, Math.max(a, v))
// Map with pan (drag the background), zoom (wheel / pinch) and draggable tokens. Coordinates are image pixels.
// Everybody pans and zooms for themselves; token moves go out through onMove(id, x, y) which returns a promise.
export function MapView({ map, image, fog, portraitUrl, onMenu, isTurn, tokens, onMove, selected, onSelect, grid: showGrid, tool, onClick, onHover, overlay, children }) {
export function MapView({ map, image, fog, portraitUrl, propSrc, pings, onPing, onMenu, isTurn, tokens, onMove, selected, onSelect, grid: showGrid, tool, onClick, onHover, overlay, children }) {
const box = useRef(null)
const [view, setView] = useState({ tx: 0, ty: 0, s: 1 })
const [drag, setDrag] = useState(null)
@@ -46,7 +47,7 @@ export function MapView({ map, image, fog, portraitUrl, onMenu, isTurn, tokens,
}, [])
const down = (e) => {
if (e.target.closest('.maptoken, .mapui, .mapdoor')) return
if (e.target.closest('.maptoken, .mapui, .mapdoor, .mappin')) return
box.current.setPointerCapture(e.pointerId)
pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY, sx: e.clientX, sy: e.clientY })
if (pointers.current.size === 1) onSelect?.(null)
@@ -109,24 +110,43 @@ export function MapView({ map, image, fog, portraitUrl, onMenu, isTurn, tokens,
window.addEventListener('pointermove', mv); window.addEventListener('pointerup', end); window.addEventListener('pointercancel', end)
}
const unplaced = tokens.filter((t) => t.x == null && t.can_move)
const unplaced = tokens.filter((t) => t.x == null && t.can_move && t.kind !== 'prop')
const d = (t) => t.size * map.grid
return (
<div className={`mapbox ${tool && tool !== 'select' ? 'drawing' : ''}`} ref={box} onPointerDown={down} onPointerMove={move} onPointerUp={up} onPointerCancel={up}>
<div className={`mapbox ${tool && tool !== 'select' ? 'drawing' : ''}`} ref={box} onPointerDown={down} onPointerMove={move} onPointerUp={up} onPointerCancel={up}
onDoubleClick={(e) => { if (onPing && !e.target.closest('.maptoken, .mapui, .mapdoor, .mappin')) { const p = toWorld(e); if (p.inside) onPing(p.x, p.y) } }}>
<div className="mapworld" style={{ width: map.w, height: map.h, transform: `translate(${view.tx}px, ${view.ty}px) scale(${view.s})` }}>
{fog && <img className="mapfog" src={fog} width={map.w} height={map.h} alt="" draggable={false} />}
{image && <img src={image.src} style={{ position: 'absolute', left: image.x, top: image.y }} width={image.w} height={image.h} alt="" draggable={false} />}
{showGrid && <div className="mapgrid" style={{ backgroundSize: `${map.grid}px ${map.grid}px` }} />}
{overlay}
{tokens.map((t) => {
{pings?.map((p) => (
<div key={p.key} className="mapping" style={{ left: p.x, top: p.y, '--pc': p.color, '--ps': `${map.grid * 1.6}px` }}>
<i /><i /><b style={{ fontSize: Math.max(11, map.grid * 0.3) }}>{p.name}</b>
</div>
))}
{[...tokens].sort((a, b) => (b.kind === 'prop') - (a.kind === 'prop')).map((t) => {
const dr = drag?.id === t.id ? drag : null
const x = dr ? dr.x : t.x, y = dr ? dr.y : t.y
if (x == null || (dr && dr.out)) return null
if (t.kind === 'prop') { // decor: below the tokens, no label, rotated
const w = t.size * map.grid, h = (t.size_h || t.size) * map.grid
return (
<div key={t.id} className={`maptoken prop ${t.hidden ? 'hid' : ''} ${selected === t.id ? 'sel' : ''} ${t.can_move ? 'mov' : ''}`}
onContextMenu={(e) => { if (onMenu) { e.preventDefault(); e.stopPropagation(); onMenu(t, e.clientX, e.clientY) } }}
style={{ left: x - w / 2, top: y - h / 2, width: w, height: h, transform: `rotate(${t.rot || 0}deg)` }}
onPointerDown={(e) => startToken(e, t)} title={t.name + (t.hidden ? ' (hidden from players)' : '') + (t.note ? `\n\n${t.note}` : '')}>
<PropArt prop={t.prop} customSrc={propSrc} />
{t.note && <b className="toknote" aria-hidden="true">📝</b>}
</div>
)
}
return (
<div key={t.id} className={`maptoken ${t.kind} ${t.hidden ? 'hid' : ''} ${selected === t.id ? 'sel' : ''} ${t.can_move ? 'mov' : ''} ${isTurn?.(t) ? 'turn' : ''}`}
onContextMenu={(e) => { if (onMenu) { e.preventDefault(); e.stopPropagation(); onMenu(t, e.clientX, e.clientY) } }}
style={{ left: x - d(t) / 2, top: y - d(t) / 2, width: d(t), height: d(t), '--tc': t.color, fontSize: Math.max(8, d(t) * 0.45) }}
onPointerDown={(e) => startToken(e, t)} title={t.name + (t.hidden ? ' (hidden from players)' : '')}>
onPointerDown={(e) => startToken(e, t)} title={t.name + (t.hidden ? ' (hidden from players)' : '') + (t.note ? `\n\n${t.note}` : '')}>
{t.note && <b className="toknote" aria-hidden="true">📝</b>}
{portraitUrl?.(t) ? <img className="tokpic" src={portraitUrl(t)} alt="" draggable={false} /> : <span>{(t.name || '?').trim().slice(0, 2)}</span>}
<em style={{ fontSize: Math.max(9, map.grid * 0.28) }}>{t.name}</em>
{t.hp_max > 0 && t.hp != null && <i className="tokhp" title={`${t.hp} / ${t.hp_max}`}><b style={{ width: `${Math.max(0, Math.min(100, (t.hp / t.hp_max) * 100))}%`, background: t.hp / t.hp_max > 0.5 ? '#3fb950' : t.hp / t.hp_max > 0.25 ? '#e6c52e' : '#e0524d' }} /></i>}
@@ -179,6 +199,26 @@ export function RadialMenu({ x, y, title, items, onClose }) {
</div>, document.body)
}
// DM-only note on a token or prop (loot of a chest, tactics of an enemy ...). Saves shortly after typing stops.
export function NoteField({ t, onChange }) {
const [v, setV] = useState(t.note || '')
const timer = useRef(null)
const last = useRef(t.note || '')
useEffect(() => { if ((t.note || '') !== last.current) { last.current = t.note || ''; setV(t.note || '') } }, [t.note])
useEffect(() => () => clearTimeout(timer.current), [])
const type = (e) => {
const val = e.target.value
setV(val); last.current = val
clearTimeout(timer.current)
timer.current = setTimeout(() => onChange({ note: val }), 500)
}
return (
<label className="small notefield">Notes (only you see these)
<textarea rows="3" maxLength={2000} value={v} onChange={type} onBlur={() => { clearTimeout(timer.current); if (v !== (t.note || '')) onChange({ note: v }) }} placeholder="Contents, tactics, secrets ..." />
</label>
)
}
// Name, size, colour and visibility of one token (used in the live table and in the map editor)
export function TokenForm({ t, onChange, onDelete, onDuplicate }) {
return (
@@ -187,6 +227,7 @@ export function TokenForm({ t, onChange, onDelete, onDuplicate }) {
<label className="small chk">Size <input type="number" min="0.25" max="8" step="0.25" value={t.size} onChange={(e) => onChange({ size: Number(e.target.value) || 1 })} /> sq.</label>
<span className="swatches">{COLORS.map((c) => <button key={c} className={`swatch ${t.color === c ? 'on' : ''}`} style={{ background: c }} aria-label={`Colour ${c}`} onClick={() => onChange({ color: c })} />)}</span>
<label className="small chk"><input type="checkbox" checked={!!t.hidden} onChange={(e) => onChange({ hidden: e.target.checked })} /> Hidden from players</label>
<NoteField key={t.id} t={t} onChange={onChange} />
<span className="row">
{onDuplicate && <button className="ghost" onClick={onDuplicate}>Duplicate</button>}
<button className="ghost danger" onClick={onDelete}>Remove</button>
@@ -252,8 +293,92 @@ export function NpcPicker({ onPick, onClose }) {
)
}
// Library of decor tokens: built-in drawings and the DM's own uploaded images. onPick({prop, name, w, h}).
export function PropPicker({ onPick, onClose }) {
const [mine, setMine] = useState([])
const [err, setErr] = useState('')
const [busy, setBusy] = useState(false)
const load = useCallback(() => fetch('/api/props').then((r) => (r.ok ? r.json() : [])).then(setMine).catch(() => {}), [])
useEffect(() => { load() }, [load])
const upload = async (e) => {
const f = e.target.files?.[0]
e.target.value = ''
if (!f) return
setErr(''); setBusy(true)
const r = await fetch(`/api/props?name=${encodeURIComponent(f.name.replace(/\.[^.]+$/, ''))}`, { method: 'POST', headers: { 'Content-Type': f.type || 'application/octet-stream' }, body: f })
setBusy(false)
if (!r.ok) { setErr(r.status === 413 ? 'The image is too large (at most 3 MB).' : (await r.json().catch(() => ({}))).detail || 'Upload failed'); return }
load()
}
return (
<div className="npcpicker card proppicker" role="dialog" aria-label="Prop library">
<div className="row"><strong>Props</strong><button className="ghost" onClick={onClose} aria-label="Close">×</button></div>
<div className="propgrid">
{BUILTIN.map((p) => (
<button key={p.id} className="ghost propbtn" title={p.name} onClick={() => onPick({ prop: `b:${p.id}`, name: p.name, w: p.w, h: p.h })}>
<svg viewBox="0 0 100 100" aria-hidden="true">{p.art}</svg><span>{p.name}</span>
</button>
))}
{mine.map((p) => (
<span key={p.id} className="propbtn own">
<button className="ghost" title={p.name} onClick={() => onPick({ prop: `c:${p.id}`, name: p.name, w: 1, h: 1 })}><img src={`/api/props/${p.id}/image`} alt="" /><span>{p.name}</span></button>
<button className="ghost mini danger" aria-label={`Delete ${p.name}`} onClick={() => window.confirm(`Delete the prop "${p.name}"? It disappears from all maps.`) && fetch(`/api/props/${p.id}`, { method: 'DELETE' }).then(load)}>×</button>
</span>
))}
</div>
<label className="uploadbtn">{busy ? 'Uploading…' : '+ Own image (PNG with transparency)'}<input type="file" accept="image/png,image/jpeg,image/webp" onChange={upload} disabled={busy} hidden /></label>
{err && <p className="warn small">{err}</p>}
</div>
)
}
// Name, size, rotation and visibility of a decor token
export function PropForm({ t, onChange, onDelete, onDuplicate }) {
const rot = Math.round(t.rot || 0)
return (
<div className="tokenform">
<input value={t.name} maxLength={40} aria-label="Prop name" onChange={(e) => onChange({ name: e.target.value })} />
<span className="row">
<label className="small chk">Width <input type="number" min="0.25" max="8" step="0.25" value={t.size} onChange={(e) => onChange({ size: Number(e.target.value) || 1 })} /></label>
<label className="small chk">Height <input type="number" min="0.25" max="8" step="0.25" value={t.size_h || t.size} onChange={(e) => onChange({ size_h: Number(e.target.value) || 1 })} /></label>
</span>
<label className="small">Rotation {rot}°
<input type="range" min="0" max="359" step="5" value={rot} onChange={(e) => onChange({ rot: Number(e.target.value) })} /></label>
<span className="row">
<button className="ghost mini" onClick={() => onChange({ rot: (rot + 315) % 360 })} title="Rotate left 45°">⟲ 45°</button>
<button className="ghost mini" onClick={() => onChange({ rot: (rot + 45) % 360 })} title="Rotate right 45°">⟳ 45°</button>
<button className="ghost mini" onClick={() => onChange({ rot: (rot + 90) % 360 })} title="Rotate right 90°">⟳ 90°</button>
</span>
<label className="small chk"><input type="checkbox" checked={!!t.hidden} onChange={(e) => onChange({ hidden: e.target.checked })} /> Hidden from players</label>
<NoteField key={t.id} t={t} onChange={onChange} />
<span className="row">
{onDuplicate && <button className="ghost" onClick={onDuplicate}>Duplicate</button>}
<button className="ghost danger" onClick={onDelete}>Remove</button>
</span>
</div>
)
}
const uid = () => Math.random().toString(36).slice(2, 12)
// Areas the DM shows to players: a circle or cone. zones = revealed ones, draft = being placed. Units: pixels / degrees.
export function RevealLayer({ map, zones, draft }) {
const shape = (z, key, cls) => {
const R = z.radius * map.grid
if (z.fov >= 359) return <circle key={key} className={cls} cx={z.x} cy={z.y} r={R} vectorEffect="non-scaling-stroke" />
const a0 = ((z.dir - z.fov / 2) * Math.PI) / 180, a1 = ((z.dir + z.fov / 2) * Math.PI) / 180
const d = `M ${z.x} ${z.y} L ${z.x + R * Math.cos(a0)} ${z.y + R * Math.sin(a0)} A ${R} ${R} 0 ${z.fov > 180 ? 1 : 0} 1 ${z.x + R * Math.cos(a1)} ${z.y + R * Math.sin(a1)} Z`
return <path key={key} className={cls} d={d} vectorEffect="non-scaling-stroke" />
}
return (
<svg className="revealsvg" width={map.w} height={map.h} style={{ position: 'absolute', left: 0, top: 0, pointerEvents: 'none' }}>
{(zones || []).map((z) => shape(z, z.id, 'rz'))}
{draft && shape(draft, 'draft', 'rz draft')}
{draft && <circle cx={draft.x} cy={draft.y} r="6" className="rzo" vectorEffect="non-scaling-stroke" />}
</svg>
)
}
// Walls and doors as a line layer on top of the map (DM only). In the live view doors can be clicked to open or close them.
export function WallLayer({ map, walls, draft, hover, onDoor }) {
const line = (w, extra = {}) => (
@@ -283,7 +408,7 @@ const distToSeg = (p, w) => {
}
// Full-screen editor for a map in the DM's library: grid, enemies and NPCs, walls and doors for line of sight.
export function MapEditor({ id, onClose }) {
export function MapEditor({ id, onClose, live, onSaved }) {
const [m, setM] = useState(null)
const [tokens, setTokens] = useState([])
const [walls, setWalls] = useState([])
@@ -300,7 +425,7 @@ export function MapEditor({ id, onClose }) {
const [dirty, setDirty] = useState(false)
useEffect(() => {
fetch(`/api/maps/${id}`).then((r) => r.json()).then((d) => {
setM(d); setTokens(d.tokens.map((t) => ({ ...t, kind: 'npc', can_move: true }))); setWalls(d.walls); setName(d.name); setGrid(d.grid); setSight(d.sight || 0)
setM(d); setTokens(d.tokens.map((t) => ({ ...t, kind: t.prop ? 'prop' : 'npc', can_move: true }))); setWalls(d.walls); setName(d.name); setGrid(d.grid); setSight(d.sight || 0)
})
}, [id])
useEffect(() => {
@@ -311,17 +436,23 @@ export function MapEditor({ id, onClose }) {
// the full-size image, loaded once for the editor
const [image, setImage] = useState(null)
useEffect(() => { if (m) setImage({ src: `/api/maps/${id}/image`, x: 0, y: 0, w: m.w, h: m.h }) }, [m?.id]) // eslint-disable-line
const [picker, setPicker] = useState(false)
const [propPick, setPropPick] = useState(false)
if (!m) return null
const gridNum = Number(grid) >= 4 ? Number(grid) : m.grid
const cur = tokens.find((t) => t.id === sel)
const patch = (tid, p) => { setTokens((ts) => ts.map((t) => (t.id === tid ? { ...t, ...p } : t))); setDirty(true) }
const addWalls = (list) => { setWalls((w) => [...w, ...list.map((x) => ({ id: uid(), ...x }))]); setDirty(true) }
const [picker, setPicker] = useState(false)
const addNpc = (n) => {
const k = tokens.length + 1
const t = { id: uid(), kind: 'npc', can_move: true, name: n.name, npc_id: n.id, portrait: n.portrait || '', x: m.w / 2 + (k % 5) * gridNum, y: m.h / 2 + (k % 3) * gridNum, size: n.size || 1, color: COLORS[0], hidden: false, hp_max: n.hp > 0 ? n.hp : null, hp: n.hp > 0 ? n.hp : null }
setTokens([...tokens, t]); setSel(t.id); setDirty(true); setPicker(false)
}
const addProp = (p) => {
const k = tokens.length + 1
const t = { id: uid(), kind: 'prop', can_move: true, name: p.name, prop: p.prop, rot: 0, x: m.w / 2 + (k % 5) * gridNum, y: m.h / 2 + (k % 3) * gridNum, size: p.w, size_h: p.h, color: COLORS[0], hidden: false }
setTokens([...tokens, t]); setSel(t.id); setDirty(true); setPropPick(false)
}
const add = () => {
const n = tokens.length + 1
const t = { id: uid(), kind: 'npc', can_move: true, name: `Enemy ${n}`, x: m.w / 2 + (n % 5) * gridNum, y: m.h / 2 + (n % 3) * gridNum, size: 1, color: COLORS[0], hidden: false }
@@ -356,9 +487,9 @@ export function MapEditor({ id, onClose }) {
setErr('')
const r = await fetch(`/api/maps/${id}`, { method: 'PUT', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ name, grid: Number(grid), sight: Number(sight) || 0, walls,
tokens: tokens.map(({ id: i, name: n, x, y, size, color, hidden, npc_id, hp_max }) => ({ id: i, name: n, x, y, size, color, hidden, npc_id, hp_max })) }) })
tokens: tokens.map(({ id: i, name: n, x, y, size, color, hidden, npc_id, hp_max, prop, rot, size_h, note }) => ({ id: i, name: n, x, y, size, color, hidden, npc_id, hp_max, prop, rot, size_h, note })) }) })
if (!r.ok) { setErr((await r.json().catch(() => ({}))).detail || 'Could not save'); return false }
setDirty(false); return true
setDirty(false); onSaved?.(); return true
}
const close = async () => { if (!dirty || window.confirm('Close without saving your changes?')) onClose() }
const tools = [['select', 'Move tokens'], ['wall', 'Wall'], ['rect', 'Room'], ['door', 'Door'], ['erase', 'Erase']]
@@ -388,21 +519,31 @@ export function MapEditor({ id, onClose }) {
</div>
<label className="small">Sight range in squares (0 = unlimited)
<input type="number" min="0" max="1000" value={sight} onChange={(e) => { setSight(e.target.value); setDirty(true) }} /></label>
<h4>Enemies and NPCs</h4>
<div className="row"><button className="on" onClick={add}>+ Add token</button><button className="ghost" onClick={() => setPicker(!picker)}>+ From NPC library</button></div>
<h4>{live ? 'Prepared tokens (used when the map is put on the table again)' : 'Enemies, NPCs and props'}</h4>
<div className="row"><button className="on" onClick={add}>+ Add token</button><button className="ghost" onClick={() => { setPicker(!picker); setPropPick(false) }}>+ From NPC library</button><button className="ghost" onClick={() => { setPropPick(!propPick); setPicker(false) }}>+ Prop</button></div>
{picker && <NpcPicker onPick={addNpc} onClose={() => setPicker(false)} />}
{propPick && <PropPicker onPick={addProp} onClose={() => setPropPick(false)} />}
<ul className="tokenlist">
{tokens.map((t) => <li key={t.id}><button className={sel === t.id ? 'on' : 'ghost'} onClick={() => setSel(t.id)}><i style={{ background: t.color }} /> {t.name}{t.npc_id ? ' ★' : ''}{t.hidden ? ' (hidden)' : ''}</button></li>)}
{!tokens.length && <li className="muted small">None yet. Add a token, then drag it onto the map.</li>}
{tokens.map((t) => (
<li key={t.id} className="tokrow">
<button className={sel === t.id ? 'on' : 'ghost'} onClick={() => setSel(t.id)}>{t.kind === 'prop' ? <i className="propdot" /> : <i style={{ background: t.color }} />} {t.name}{t.npc_id ? ' ★' : ''}{t.hidden ? ' (hidden)' : ''}</button>
<button className="ghost mini" aria-pressed={!t.hidden} aria-label={t.hidden ? `Show ${t.name} to players` : `Hide ${t.name} from players`} title={t.hidden ? 'Hidden from players - click to show' : 'Visible to players - click to hide'}
onClick={() => patch(t.id, { hidden: !t.hidden })}>{t.hidden ? '🚫' : '👁'}</button>
</li>
))}
{!tokens.length && <li className="muted small">None yet. Add a token or a prop, then drag it onto the map.</li>}
</ul>
{cur && <TokenForm t={cur} onChange={(p) => patch(cur.id, p)}
onDelete={() => { setTokens(tokens.filter((t) => t.id !== cur.id)); setSel(null); setDirty(true) }}
onDuplicate={() => { const c = { ...cur, id: uid(), name: cur.name.replace(/\s*\d*$/, '') + ' ' + (tokens.length + 1), x: cur.x + gridNum, y: cur.y + gridNum }; setTokens([...tokens, c]); setSel(c.id); setDirty(true) }} />}
{cur && (() => {
const props = { t: cur, onChange: (p) => patch(cur.id, p),
onDelete: () => { setTokens(tokens.filter((t) => t.id !== cur.id)); setSel(null); setDirty(true) },
onDuplicate: () => { const c = { ...cur, id: uid(), name: cur.name.replace(/\s*\d*$/, '') + ' ' + (tokens.length + 1), x: cur.x + gridNum, y: cur.y + gridNum }; setTokens([...tokens, c]); setSel(c.id); setDirty(true) } }
return cur.kind === 'prop' ? <PropForm {...props} /> : <TokenForm {...props} />
})()}
{err && <p className="warn small">{err}</p>}
<div className="row editactions"><button className="on" disabled={!dirty} onClick={save}>Save</button><button className="ghost" onClick={close}>Close</button></div>
</aside>
<div className="mapstage">
<MapView map={{ ...m, grid: gridNum }} image={image} tokens={tokens} portraitUrl={(t) => (t.npc_id && t.portrait ? `/api/characters/${t.npc_id}/portrait?v=${t.portrait}` : null)} grid={showGrid} selected={sel} onSelect={setSel} tool={tool}
<MapView map={{ ...m, grid: gridNum }} image={image} tokens={tokens} propSrc={(pid) => `/api/props/${pid}/image`} portraitUrl={(t) => (t.npc_id && t.portrait ? `/api/characters/${t.npc_id}/portrait?v=${t.portrait}` : null)} grid={showGrid} selected={sel} onSelect={setSel} tool={tool}
onClick={click} onHover={draft ? (p, s) => setHover(p) : undefined}
overlay={<WallLayer map={m} walls={walls} draft={draft} hover={draft ? hover : null} />}
onMove={(tid, x, y) => { patch(tid, { x, y }); return Promise.resolve() }} />
@@ -416,6 +557,9 @@ export function MapLibrary({ activeId, lobbyId, act }) {
const [err, setErr] = useState('')
const [editing, setEditing] = useState(null)
const [busy, setBusy] = useState(false)
const [scenes, setScenes] = useState([])
const loadScenes = useCallback(() => (lobbyId ? fetch(`/api/lobbies/${lobbyId}/scenes`).then((r) => (r.ok ? r.json() : [])).then(setScenes).catch(() => {}) : null), [lobbyId])
useEffect(() => { loadScenes() }, [loadScenes, activeId])
const load = useCallback(() => fetch('/api/maps').then((r) => (r.ok ? r.json() : [])).then(setList).catch(() => {}), [])
useEffect(() => { load() }, [load, editing])
const upload = async (e) => {
@@ -439,16 +583,37 @@ export function MapLibrary({ activeId, lobbyId, act }) {
<strong>{m.name}</strong> <span className="muted small">{m.w}×{m.h}, {m.tokens} token{m.tokens === 1 ? '' : 's'}, {m.walls} wall{m.walls === 1 ? '' : 's'}{!m.mine && ` · from ${m.author}`}</span>
<span className="row">
{m.id === activeId
? <button className="ghost" onClick={() => act(`/api/lobbies/${lobbyId}/map`, 'PUT', { map_id: null })}>Clear table</button>
: <button className="on" onClick={() => (!activeId || window.confirm('Replace the current map? Tokens on it are reset to the prepared ones.')) && act(`/api/lobbies/${lobbyId}/map`, 'PUT', { map_id: m.id })}>Show on table</button>}
{m.mine && <button className="ghost" onClick={() => setEditing(m.id)}>Edit</button>}
? <button className="ghost" onClick={() => act(`/api/lobbies/${lobbyId}/map`, 'PUT', { map_id: null }, () => { loadScenes() })}>Clear table</button>
: <button className="on" onClick={() => (!activeId || window.confirm('Put this map on the table? The current table is saved as a scene first - you can switch back to it below.')) && act(`/api/lobbies/${lobbyId}/map`, 'PUT', { map_id: m.id }, () => { loadScenes() })}>Show on table</button>}
{m.mine && <button className="ghost" onClick={() => setEditing(m.id)} title={m.id === activeId ? 'Walls, grid and sight apply to the running game at once' : ''}>{m.id === activeId ? 'Edit live' : 'Edit'}</button>}
{m.mine && <button className="ghost danger" onClick={() => window.confirm(`Delete the map "${m.name}"?`) && fetch(`/api/maps/${m.id}`, { method: 'DELETE' }).then(load)}>Delete</button>}
</span>
</li>
))}
{!list.length && <li className="muted small">No maps yet. Upload an image, then prepare enemies in the editor.</li>}
</ul>
{editing && <MapEditor id={editing} onClose={() => setEditing(null)} />}
{lobbyId && (
<>
<h4>Scenes</h4>
<p className="small muted">Every map you put on the table is a scene. Switching saves the current one (tokens, doors, explored ground, revealed areas, fight) and loads the other exactly as you left it.</p>
<ul className="maplist">
{scenes.map((sc) => (
<li key={sc.id} className={sc.current ? 'active' : ''}>
<strong>{sc.name}</strong> <span className="muted small">{sc.map_name ? `Map: ${sc.map_name}` : 'map deleted'} · saved {new Date(sc.updated * 1000).toLocaleString()}{sc.current ? ' · running' : ''}</span>
<span className="row">
{!sc.current && <button className="on" disabled={!sc.map_name} onClick={() => act(`/api/lobbies/${lobbyId}/scene`, 'PUT', { scene_id: sc.id }, () => { loadScenes(); load() })}>Switch to</button>}
{sc.current && <button className="ghost" onClick={() => act(`/api/lobbies/${lobbyId}/scenes/${sc.id}`, 'PUT', { save: true }, () => loadScenes())}>Save now</button>}
<button className="ghost" onClick={() => { const n = window.prompt('New name', sc.name); if (n) act(`/api/lobbies/${lobbyId}/scenes/${sc.id}`, 'PUT', { name: n }, () => loadScenes()) }}>Rename</button>
<button className="ghost danger" onClick={() => window.confirm(`Delete the scene "${sc.name}"?${sc.current ? ' The table keeps running, but this state is no longer stored.' : ''}`) && act(`/api/lobbies/${lobbyId}/scenes/${sc.id}`, 'DELETE', undefined, () => loadScenes())}>Delete</button>
</span>
</li>
))}
{!scenes.length && <li className="muted small">No scenes yet. Put a map on the table.</li>}
</ul>
{activeId && <button className="ghost" onClick={() => { const n = window.prompt('Name for the checkpoint', ''); if (n !== null) act(`/api/lobbies/${lobbyId}/scenes`, 'POST', { name: n }, () => loadScenes()) }}>Save a copy of the current table</button>}
</>
)}
{editing && <MapEditor id={editing} live={editing === activeId} onClose={() => setEditing(null)} />}
</div>
)
}
+68 -2
View File
@@ -1,8 +1,26 @@
import { useCallback, useEffect, useState } from 'react'
import { MapEditor } from './MapView.jsx'
import { BUILTIN } from './props.jsx'
const J = { 'Content-Type': 'application/json' }
const errText = async (r, fallback) => (await r.json().catch(() => ({}))).detail || fallback
const errText = async (r, fallback) => {
if (r.status === 413) return 'The file is too big for the web server (nginx client_max_body_size). Use a smaller image or ask the server admin to raise the limit.'
return (await r.json().catch(() => ({}))).detail || fallback
}
// Big images are scaled down and re-encoded in the browser first (the server does it again anyway), so they fit through proxies with small upload limits.
async function shrink(f) {
if (f.size < 900_000) return f
try {
const bmp = await createImageBitmap(f)
const k = Math.min(1, 4096 / Math.max(bmp.width, bmp.height))
const c = document.createElement('canvas')
c.width = Math.max(1, Math.round(bmp.width * k)); c.height = Math.max(1, Math.round(bmp.height * k))
c.getContext('2d').drawImage(bmp, 0, 0, c.width, c.height)
const blob = await new Promise((res) => c.toBlob(res, 'image/webp', 0.9))
return blob && blob.size < f.size ? blob : f
} catch { return f }
}
function SharePanel({ m, reload }) {
const [name, setName] = useState('')
@@ -31,6 +49,52 @@ function SharePanel({ m, reload }) {
)
}
// The DM's prop library: built-in drawings (fixed) and own images (add, rename, remove). Props can be used on every map.
function PropLibrary() {
const [mine, setMine] = useState(null)
const [err, setErr] = useState('')
const [busy, setBusy] = useState(false)
const load = useCallback(() => fetch('/api/props').then((r) => (r.ok ? r.json() : [])).then(setMine).catch(() => setMine([])), [])
useEffect(() => { load() }, [load])
const upload = async (e) => {
const files = [...(e.target.files || [])]
e.target.value = ''
if (!files.length) return
setErr(''); setBusy(true)
for (const f of files) {
const r = await fetch(`/api/props?name=${encodeURIComponent(f.name.replace(/\.[^.]+$/, ''))}`, { method: 'POST', headers: { 'Content-Type': f.type || 'application/octet-stream' }, body: f }).catch(() => null)
if (!r || !r.ok) { setErr(r ? (r.status === 413 ? 'An image is too big (at most 3 MB, or the web server limit).' : await errText(r, 'Upload failed')) : 'Upload failed'); break }
}
setBusy(false); load()
}
return (
<>
<h2>Props</h2>
<p className="muted">Decor for your maps: chests, tables, doors and so on. Usable on every map, in the map editor and on the table. Your own images work best as PNGs with a transparent background, seen from above.</p>
<label className="uploadbtn">{busy ? 'Uploading …' : '+ Add own props (PNG, JPEG, WebP, up to 3 MB each)'}<input type="file" multiple accept="image/png,image/jpeg,image/webp" onChange={upload} disabled={busy} hidden /></label>
{err && <p className="warn">{err}</p>}
<h3>Your props</h3>
{mine && !mine.length && <p className="muted small">None yet.</p>}
<ul className="propmgr">
{(mine || []).map((p) => (
<li key={p.id}>
<img src={`/api/props/${p.id}/image`} alt="" loading="lazy" />
<strong className="small">{p.name}</strong>
<span className="row">
<button className="ghost mini" onClick={() => { const n = window.prompt('New name', p.name); if (n && n.trim()) fetch(`/api/props/${p.id}`, { method: 'PUT', headers: J, body: JSON.stringify({ name: n }) }).then(load) }}>Rename</button>
<button className="ghost mini danger" onClick={() => window.confirm(`Remove the prop "${p.name}"? Places where it is used on maps lose their picture.`) && fetch(`/api/props/${p.id}`, { method: 'DELETE' }).then(load)}>Remove</button>
</span>
</li>
))}
</ul>
<h3>Built in</h3>
<ul className="propmgr">
{BUILTIN.map((p) => <li key={p.id}><svg viewBox="0 0 100 100" aria-hidden="true">{p.art}</svg><strong className="small">{p.name}</strong></li>)}
</ul>
</>
)
}
// All maps of the user (prepare, share, copy) plus the maps other users shared with them
export default function Maps() {
const [list, setList] = useState(null)
@@ -45,7 +109,8 @@ export default function Maps() {
e.target.value = ''
if (!f) return
setErr(''); setBusy(true)
const r = await fetch(`/api/maps?name=${encodeURIComponent(f.name.replace(/\.[^.]+$/, ''))}`, { method: 'POST', headers: { 'Content-Type': f.type || 'application/octet-stream' }, body: f }).catch(() => null)
const body = await shrink(f)
const r = await fetch(`/api/maps?name=${encodeURIComponent(f.name.replace(/\.[^.]+$/, ''))}`, { method: 'POST', headers: { 'Content-Type': body.type || 'application/octet-stream' }, body }).catch(() => null)
setBusy(false)
if (!r || !r.ok) return setErr(r ? await errText(r, 'Upload failed') : 'Upload failed')
load()
@@ -86,6 +151,7 @@ export default function Maps() {
{list && !mine.length && <p className="muted">You have no maps yet.</p>}
<ul className="mapcards">{mine.map(card)}</ul>
{shared.length > 0 && <><h2>Shared with me</h2><ul className="mapcards">{shared.map(card)}</ul></>}
<PropLibrary />
{editing && <MapEditor id={editing} onClose={() => setEditing(null)} />}
</section>
)
+182
View File
@@ -0,0 +1,182 @@
import { useEffect, useRef, useState } from 'react'
// Table tools for everybody: tape measure, area templates (spells) and map markers with notes.
const J = { 'Content-Type': 'application/json' }
const post = (url, body) => fetch(url, { method: 'POST', headers: J, body: JSON.stringify(body) }).catch(() => null)
const del = (url) => fetch(url, { method: 'DELETE' }).catch(() => null)
const rad = (d) => (d * Math.PI) / 180
const half = (v) => Math.round(v * 2) / 2
const KINDS = [['circle', '◯ Circle'], ['cone', '◔ Cone'], ['line', '▭ Line'], ['square', '▢ Square']]
const ICONS = ['📌', '⚠️', '💰', '🔒', '🚪', '❓', '⭐', '☠️', '🏕️', '👁️']
// shape (in map pixels) of a template: {kind, x, y, dir, size (squares), width}
function Shape({ t, g, color, ghost }) {
const L = t.size * g
const common = { fill: color, fillOpacity: ghost ? 0.18 : 0.3, stroke: color, strokeWidth: 3, strokeDasharray: ghost ? '8 6' : undefined }
if (t.kind === 'circle') return <circle cx={t.x} cy={t.y} r={L} {...common} />
if (t.kind === 'cone') {
const a1 = rad(t.dir - t.width / 2), a2 = rad(t.dir + t.width / 2)
return <path d={`M${t.x} ${t.y} L${t.x + L * Math.cos(a1)} ${t.y + L * Math.sin(a1)} A${L} ${L} 0 0 1 ${t.x + L * Math.cos(a2)} ${t.y + L * Math.sin(a2)} Z`} {...common} />
}
if (t.kind === 'line') return <rect x={t.x} y={t.y - (t.width * g) / 2} width={L} height={t.width * g} transform={`rotate(${t.dir} ${t.x} ${t.y})`} {...common} />
return <rect x={t.x - L / 2} y={t.y - L / 2} width={L} height={L} transform={`rotate(${t.dir} ${t.x} ${t.y})`} {...common} />
}
// where the label of a shape goes (its far end)
const tip = (t, g) => {
const L = t.size * g
if (t.kind === 'circle' || t.kind === 'square') return { x: t.x, y: t.y }
return { x: t.x + (L / 2) * Math.cos(rad(t.dir)), y: t.y + (L / 2) * Math.sin(rad(t.dir)) }
}
const sizeLabel = (t) => (t.kind === 'circle' ? `r ${t.size}` : t.kind === 'square' ? `${t.size}×${t.size}` : `${t.size}`) + ' sq'
export function useTableTools({ id, lobby: lobbyIn, mapState }) {
const lobby = lobbyIn || { members: [], palette: [], dm_color: '#d4af37' }
const [mode, setMode] = useState(null) // 'ruler' | 'tpl' | 'mark'
const [kind, setKind] = useState('cone')
const [angle, setAngle] = useState(60)
const [lineW, setLineW] = useState(1)
const [origin, setOrigin] = useState(null)
const [hover, setHover] = useState(null)
const [draft, setDraft] = useState(null) // new marker being written
const [selMark, setSelMark] = useState(null)
const [measures, setMeasures] = useState([])
const map = mapState.map
const g = map?.grid || 50
const colorOf = (user, dm) => (dm ? lobby.dm_color : lobby.palette.find((p) => p.id === lobby.members.find((m) => m.username === user)?.color)?.hex || '#ffffff')
const me = lobby.members.find((m) => m.me)
const myColor = lobby.is_dm ? lobby.dm_color : lobby.palette.find((p) => p.id === me?.color)?.hex || '#ffffff'
useEffect(() => {
const k = (e) => { if (e.key === 'Escape') { setOrigin(null); setDraft(null); setMode(null) } }
window.addEventListener('keydown', k)
return () => window.removeEventListener('keydown', k)
}, [])
useEffect(() => { setOrigin(null); setHover(null); if (mode !== 'mark') setDraft(null) }, [mode, kind])
const shapeFrom = (p) => {
const dx = p.x - origin.x, dy = p.y - origin.y
const dist = Math.hypot(dx, dy) / g
const size = Math.max(0.5, half(kind === 'square' ? dist * 2 : dist))
return { kind, x: origin.x, y: origin.y, dir: (Math.atan2(dy, dx) * 180) / Math.PI, size, width: kind === 'cone' ? angle : kind === 'line' ? lineW : 1 }
}
const onClick = (raw) => {
const p = { x: Math.min(Math.max(raw.x, 0), map.w), y: Math.min(Math.max(raw.y, 0), map.h) } // clicks next to the map count as its edge
if (mode === 'ruler') {
if (!origin) return setOrigin(p)
post(`/api/lobbies/${id}/measure`, { x1: origin.x, y1: origin.y, x2: p.x, y2: p.y })
setOrigin(null)
} else if (mode === 'tpl') {
if (!origin) return setOrigin(p)
post(`/api/lobbies/${id}/templates`, shapeFrom(p))
setOrigin(null); setHover(null)
} else if (mode === 'mark') {
setSelMark(null)
setDraft({ x: p.x, y: p.y, icon: '📌', title: '', note: '', shared: false })
}
}
const onHover = origin ? (p) => setHover({ x: Math.min(Math.max(p.x, 0), map.w), y: Math.min(Math.max(p.y, 0), map.h) }) : undefined
const receive = (n) => { // a measurement somebody shared
const key = `${Date.now()}${Math.random()}`
setMeasures((l) => [...l.slice(-4), { key, ...n, color: colorOf(n.user, n.dm) }])
setTimeout(() => setMeasures((l) => l.filter((x) => x.key !== key)), 6000)
}
const templates = mapState.templates || []
const marks = mapState.marks || []
const dist = (a, b) => half(Math.hypot(b.x - a.x, b.y - a.y) / g)
const overlay = !map ? null : (
<>
<svg className="toollayer" width={map.w} height={map.h} aria-hidden="true">
{templates.map((t) => {
const c = colorOf(t.user, t.dm), e = tip(t, g)
return <g key={t.id}><Shape t={t} g={g} color={c} /><circle cx={t.x} cy={t.y} r="5" fill={c} />
<text x={e.x} y={e.y} className="toolabel" fontSize={Math.max(12, g * 0.32)} textAnchor="middle">{sizeLabel(t)}</text></g>
})}
{mode === 'tpl' && origin && hover && (() => { const t = shapeFrom(hover); const e = tip(t, g)
return <g><Shape t={t} g={g} color={myColor} ghost /><text x={e.x} y={e.y} className="toolabel" fontSize={Math.max(12, g * 0.32)} textAnchor="middle">{sizeLabel(t)}</text></g> })()}
{mode === 'ruler' && origin && hover && <Line a={origin} b={hover} g={g} color={myColor} label={`${dist(origin, hover)} sq`} />}
{measures.map((m) => <Line key={m.key} a={{ x: m.x1, y: m.y1 }} b={{ x: m.x2, y: m.y2 }} g={g} color={m.color} label={`${dist({ x: m.x1, y: m.y1 }, { x: m.x2, y: m.y2 })} sq${m.dm ? '' : ` · ${m.user}`}`} />)}
</svg>
{marks.map((k) => (
<button key={k.id} className={`mappin ${selMark === k.id ? 'sel' : ''} ${k.shared ? 'shared' : ''}`} style={{ left: k.x, top: k.y, fontSize: Math.max(18, g * 0.7) }}
title={`${k.title}${k.note ? `\n${k.note}` : ''}${k.mine ? '' : `\n(${k.user})`}`}
onPointerDown={(e) => e.stopPropagation()} onClick={(e) => { e.stopPropagation(); setDraft(null); setSelMark(selMark === k.id ? null : k.id) }}>{k.icon}</button>
))}
{draft && <span className="mappin draft" style={{ left: draft.x, top: draft.y, fontSize: Math.max(18, g * 0.7) }}>{draft.icon}</span>}
</>
)
const buttons = (
<>
<button className={mode === 'ruler' ? 'on' : 'ghost'} aria-pressed={mode === 'ruler'} onClick={() => setMode(mode === 'ruler' ? null : 'ruler')} title="Tape measure: click the start, then the end. Everybody sees the distance for a moment.">📏 Measure</button>
<button className={mode === 'tpl' ? 'on' : 'ghost'} aria-pressed={mode === 'tpl'} onClick={() => setMode(mode === 'tpl' ? null : 'tpl')} title="Area templates for spells: circle, cone, line, square">⬡ Area</button>
<button className={mode === 'mark' ? 'on' : 'ghost'} aria-pressed={mode === 'mark'} onClick={() => setMode(mode === 'mark' ? null : 'mark')} title="Place a marker with a note">📌 Marker</button>
</>
)
const cur = marks.find((k) => k.id === selMark)
const panel = !map ? null : (
<>
{mode === 'ruler' && <div className="tokenpanel toolspanel mapui"><b className="small">Tape measure</b><p className="small muted">{origin ? 'Click the end point. Esc cancels.' : 'Click the start point.'} 1 square = 1 grid cell. The result is shown to everybody for a few seconds.</p></div>}
{mode === 'tpl' && (
<div className="tokenpanel toolspanel mapui">
<b className="small">Area template</b>
<div className="toolrow" role="group" aria-label="Shape">{KINDS.map(([k, l]) => <button key={k} className={kind === k ? 'on mini' : 'ghost mini'} onClick={() => setKind(k)}>{l}</button>)}</div>
{kind === 'cone' && <label className="small">Angle {angle}°<input type="range" min="30" max="180" step="10" value={angle} onChange={(e) => setAngle(Number(e.target.value))} /></label>}
{kind === 'line' && <label className="small">Width {lineW} sq<input type="range" min="1" max="6" step="1" value={lineW} onChange={(e) => setLineW(Number(e.target.value))} /></label>}
<p className="small muted">{!origin ? (kind === 'cone' || kind === 'line' ? 'Click where it starts.' : 'Click the centre.') : 'Click to set direction and size.'} It stays for everybody until removed.</p>
</div>
)}
{(mode === 'tpl' || templates.length > 0) && templates.length > 0 && (
<div className={`tokenpanel toolspanel tpllist mapui ${mode ? 'low' : ''}`}>
<b className="small">Areas on the map</b>
{templates.map((t) => (
<div key={t.id} className="row small"><i className="dot" style={{ background: colorOf(t.user, t.dm) }} /> {KINDS.find((k) => k[0] === t.kind)?.[1]} {sizeLabel(t)} · {t.dm ? 'DM' : t.user}
{(t.mine || lobby.is_dm) && <button className="ghost mini danger" aria-label="Remove area" onClick={() => del(`/api/lobbies/${id}/templates/${t.id}`)}>✕</button>}</div>
))}
{lobby.is_dm && templates.length > 1 && <button className="ghost mini" onClick={() => del(`/api/lobbies/${id}/templates`)}>Remove all</button>}
</div>
)}
{mode === 'mark' && !draft && <div className="tokenpanel toolspanel mapui"><b className="small">Marker</b><p className="small muted">Click the map to place a marker with a note. Markers are private unless you share them with the table.</p></div>}
{draft && <MarkForm key="new" init={draft} title="New marker" onSave={async (v) => { await post(`/api/lobbies/${id}/marks`, { ...draft, ...v }); setDraft(null); setMode(null) }} onCancel={() => setDraft(null)} />}
{cur && !draft && (cur.mine
? <MarkForm key={cur.id} init={cur} title="Your marker" onSave={async (v) => { await fetch(`/api/lobbies/${id}/marks/${cur.id}`, { method: 'PUT', headers: J, body: JSON.stringify(v) }).catch(() => null); setSelMark(null) }}
onCancel={() => setSelMark(null)} onDelete={() => { del(`/api/lobbies/${id}/marks/${cur.id}`); setSelMark(null) }} />
: <div className="tokenpanel toolspanel mapui"><div className="row"><b>{cur.icon} {cur.title}</b><button className="ghost mini" onClick={() => setSelMark(null)} aria-label="Close">×</button></div>
<p className="small notetext">{cur.note || <span className="muted">No note.</span>}</p><p className="small muted">Shared by {cur.user}</p>
{lobby.is_dm && <button className="ghost mini danger" onClick={() => { del(`/api/lobbies/${id}/marks/${cur.id}`); setSelMark(null) }}>Remove</button>}</div>)}
</>
)
return { mode, active: !!mode, tool: mode ? 'draw' : undefined, onClick, onHover, overlay, buttons, panel, receive, stop: () => setMode(null) }
}
function Line({ a, b, g, color, label }) {
const mx = (a.x + b.x) / 2, my = (a.y + b.y) / 2
return (
<g>
<line x1={a.x} y1={a.y} x2={b.x} y2={b.y} stroke="#000" strokeWidth="6" strokeLinecap="round" opacity=".5" />
<line x1={a.x} y1={a.y} x2={b.x} y2={b.y} stroke={color} strokeWidth="3" strokeLinecap="round" strokeDasharray="10 7" />
<circle cx={a.x} cy={a.y} r="6" fill={color} /><circle cx={b.x} cy={b.y} r="6" fill={color} />
<text x={mx} y={my - 8} className="toolabel" fontSize={Math.max(13, g * 0.34)} textAnchor="middle">{label}</text>
</g>
)
}
function MarkForm({ init, title, onSave, onCancel, onDelete }) {
const [v, setV] = useState({ icon: init.icon, title: init.title, note: init.note, shared: !!init.shared })
const busy = useRef(false)
const save = async () => { if (busy.current) return; busy.current = true; await onSave(v) }
return (
<div className="tokenpanel toolspanel mapui">
<div className="row"><b className="small">{title}</b><button className="ghost mini" onClick={onCancel} aria-label="Close">×</button></div>
<div className="iconrow" role="group" aria-label="Icon">{ICONS.map((i) => <button key={i} className={v.icon === i ? 'on mini' : 'ghost mini'} onClick={() => setV({ ...v, icon: i })}>{i}</button>)}</div>
<input value={v.title} maxLength={40} placeholder="Title" aria-label="Marker title" onChange={(e) => setV({ ...v, title: e.target.value })} autoFocus />
<textarea rows="4" maxLength={1000} placeholder="Your note ..." aria-label="Marker note" value={v.note} onChange={(e) => setV({ ...v, note: e.target.value })} />
<label className="small chk"><input type="checkbox" checked={v.shared} onChange={(e) => setV({ ...v, shared: e.target.checked })} /> Show to everybody at the table</label>
<div className="row"><button className="on" onClick={save}>Save</button>{onDelete && <button className="ghost danger" onClick={onDelete}>Delete</button>}</div>
</div>
)
}
+37
View File
@@ -0,0 +1,37 @@
// Decor tokens ("props"): drawn from above, purely visual. Built-in ones are SVG (id "b:<name>"), own uploads are images (id "c:<id>").
// w / h are the default size in grid squares.
const wood = '#8a5a2b', dark = '#5b3a18', light = '#b98545', metal = '#8d949b', stone = '#7d7f84', green = '#3f7d3a'
export const BUILTIN = [
{ id: 'chest', name: 'Chest', w: 1, h: 0.7, art: <><rect x="4" y="12" width="92" height="76" rx="8" fill={wood} stroke={dark} strokeWidth="5" /><rect x="4" y="40" width="92" height="8" fill={dark} /><rect x="42" y="34" width="16" height="20" rx="3" fill="#e0b84a" stroke={dark} strokeWidth="3" /><path d="M24 12v76M76 12v76" stroke={dark} strokeWidth="5" /></> },
{ id: 'barrel', name: 'Barrel', w: 1, h: 1, art: <><circle cx="50" cy="50" r="45" fill={wood} stroke={dark} strokeWidth="5" /><circle cx="50" cy="50" r="33" fill="none" stroke={dark} strokeWidth="4" /><circle cx="50" cy="50" r="20" fill={light} stroke={dark} strokeWidth="3" /><path d="M30 50h40" stroke={dark} strokeWidth="3" /></> },
{ id: 'crate', name: 'Crate', w: 1, h: 1, art: <><rect x="5" y="5" width="90" height="90" fill={light} stroke={dark} strokeWidth="5" /><path d="M5 5l90 90M95 5L5 95" stroke={dark} strokeWidth="5" /><rect x="5" y="5" width="90" height="90" fill="none" stroke={dark} strokeWidth="10" opacity=".4" /></> },
{ id: 'table', name: 'Table', w: 2, h: 1, art: <><rect x="3" y="12" width="94" height="76" rx="6" fill={light} stroke={dark} strokeWidth="5" /><path d="M12 30h76M12 50h76M12 70h76" stroke={wood} strokeWidth="2" opacity=".7" /></> },
{ id: 'roundtable', name: 'Round table', w: 2, h: 2, art: <><circle cx="50" cy="50" r="46" fill={light} stroke={dark} strokeWidth="5" /><circle cx="50" cy="50" r="30" fill="none" stroke={wood} strokeWidth="2" opacity=".7" /></> },
{ id: 'chair', name: 'Chair', w: 0.6, h: 0.6, art: <><rect x="12" y="25" width="76" height="68" rx="8" fill={wood} stroke={dark} strokeWidth="6" /><rect x="8" y="6" width="84" height="22" rx="6" fill={dark} /></> },
{ id: 'bed', name: 'Bed', w: 1, h: 2, art: <><rect x="4" y="3" width="92" height="94" rx="8" fill={dark} /><rect x="9" y="8" width="82" height="84" rx="6" fill="#a8423b" /><rect x="14" y="12" width="72" height="22" rx="8" fill="#eee" stroke="#bbb" strokeWidth="2" /><path d="M9 46h82" stroke="#7b2d28" strokeWidth="4" /></> },
{ id: 'door', name: 'Door (decor)', w: 1, h: 0.25, art: <><rect x="2" y="15" width="96" height="70" rx="6" fill={wood} stroke={dark} strokeWidth="8" /><circle cx="80" cy="50" r="7" fill="#e0b84a" /></> },
{ id: 'campfire', name: 'Campfire', w: 1, h: 1, art: <><circle cx="50" cy="50" r="46" fill="#3b2f2a" /><path d="M20 70L80 30M20 30L80 70" stroke={dark} strokeWidth="9" strokeLinecap="round" /><path d="M50 18c14 16 22 26 14 42-5 9-23 9-28 0-8-16 6-26 14-42z" fill="#f08a24" /><path d="M50 40c8 9 10 14 6 21-3 5-10 5-12 0-3-7 2-12 6-21z" fill="#ffd24a" /></> },
{ id: 'torch', name: 'Torch', w: 0.5, h: 0.5, art: <><circle cx="50" cy="50" r="46" fill="#ffcf5a" opacity=".35" /><circle cx="50" cy="50" r="22" fill="#f08a24" /><circle cx="50" cy="50" r="11" fill="#ffd24a" /></> },
{ id: 'tree', name: 'Tree', w: 3, h: 3, art: <><circle cx="50" cy="50" r="48" fill="#2f6a2c" /><circle cx="36" cy="40" r="26" fill={green} /><circle cx="62" cy="56" r="28" fill="#47903f" /><circle cx="50" cy="50" r="10" fill="#6b4a25" opacity=".8" /></> },
{ id: 'bush', name: 'Bush', w: 1.2, h: 1.2, art: <><circle cx="35" cy="55" r="28" fill="#2f6a2c" /><circle cx="62" cy="42" r="28" fill={green} /><circle cx="64" cy="66" r="24" fill="#47903f" /></> },
{ id: 'rock', name: 'Rock', w: 1.2, h: 1, art: <path d="M10 62L22 24l32-14 30 12 8 34-18 22-34 4z" fill={stone} stroke="#4c4e52" strokeWidth="5" strokeLinejoin="round" /> },
{ id: 'rug', name: 'Rug', w: 3, h: 2, art: <><rect x="2" y="6" width="96" height="88" rx="4" fill="#8e2f3a" stroke="#d9b45a" strokeWidth="5" /><rect x="12" y="16" width="76" height="68" fill="none" stroke="#d9b45a" strokeWidth="3" /><circle cx="50" cy="50" r="14" fill="#d9b45a" opacity=".8" /></> },
{ id: 'stairs', name: 'Stairs', w: 1, h: 2, art: <><rect x="3" y="3" width="94" height="94" fill="#9b9ea3" stroke="#555" strokeWidth="4" />{[18, 33, 48, 63, 78].map((y) => <path key={y} d={`M3 ${y}h94`} stroke="#555" strokeWidth="4" />)}</> },
{ id: 'pillar', name: 'Pillar', w: 1, h: 1, art: <><circle cx="50" cy="50" r="44" fill="#a7a9ae" stroke="#5c5e63" strokeWidth="6" /><circle cx="50" cy="50" r="28" fill="#c4c6cb" stroke="#5c5e63" strokeWidth="3" /></> },
{ id: 'altar', name: 'Altar', w: 2, h: 1, art: <><rect x="3" y="12" width="94" height="76" rx="4" fill="#6c6f77" stroke="#3d3f45" strokeWidth="5" /><path d="M50 26v48M30 44h40" stroke="#d9b45a" strokeWidth="7" strokeLinecap="round" /></> },
{ id: 'bones', name: 'Bones', w: 1, h: 1, art: <><g stroke="#4a4338" strokeWidth="3" fill="#e8e1cf"><circle cx="40" cy="42" r="17" /><rect x="30" y="52" width="20" height="12" rx="3" /><path d="M58 70l30-28" strokeWidth="9" stroke="#e8e1cf" strokeLinecap="round" /><path d="M12 82l34-14" strokeWidth="9" stroke="#e8e1cf" strokeLinecap="round" /></g><circle cx="34" cy="40" r="4" fill="#222" /><circle cx="47" cy="40" r="4" fill="#222" /></> },
{ id: 'cart', name: 'Wreck / cart', w: 2, h: 1, art: <><rect x="6" y="14" width="88" height="72" rx="5" fill="#6d5a45" stroke="#3b2f22" strokeWidth="5" /><path d="M6 36h88M6 62h88" stroke="#3b2f22" strokeWidth="3" /><rect x="14" y="2" width="14" height="12" fill="#222" /><rect x="72" y="86" width="14" height="12" fill="#222" /></> },
]
const byId = Object.fromEntries(BUILTIN.map((p) => [p.id, p]))
export const isCustom = (id) => typeof id === 'string' && id.startsWith('c:')
export const builtin = (id) => byId[String(id).replace(/^b:/, '')]
// Picture of a prop filling its box. customSrc(id) gives the image URL for own uploads.
export function PropArt({ prop, customSrc }) {
if (isCustom(prop)) return <img src={customSrc?.(prop.slice(2))} alt="" draggable={false} style={{ width: '100%', height: '100%', objectFit: 'contain', pointerEvents: 'none' }} />
const b = builtin(prop)
return <svg viewBox="0 0 100 100" preserveAspectRatio="none" style={{ width: '100%', height: '100%', display: 'block', pointerEvents: 'none' }} aria-hidden="true">{b ? b.art : <rect width="100" height="100" fill="#888" />}</svg>
}
+15 -1
View File
@@ -36,7 +36,7 @@ const buffer = (url) => {
return buffers.get(url)
}
// load everything of a lobby up front, so the first roll does not wait for the download
export const preload = (cfg) => { if (cfg) [cfg.roll, cfg.crit_success, cfg.crit_failure].forEach(buffer) }
export const preload = (cfg) => { if (cfg) [cfg.roll, cfg.crit_success, cfg.crit_failure, cfg.ping].forEach(buffer) }
const clip = (c, out, buf, t, rate, vol) => {
const s = c.createBufferSource()
@@ -98,3 +98,17 @@ export async function playRoll(sides, n, outcome, cfg = {}) {
else cue[outcome](c, out, t1)
} else if (cfg.result !== false) cue[outcome](c, out, t1)
}
// A ping on the map: the DM's MP3 if there is one, otherwise a short two-tone "blip". cfg.ping_on === false switches it off.
export async function playPing(cfg = {}) {
if (!sound.enabled || sound.volume <= 0 || document.hidden || cfg.ping_on === false) return
const c = audio()
if (!c) return
const custom = await buffer(cfg.ping)
const out = c.createGain()
out.gain.value = sound.volume
out.connect(c.destination)
const t = c.currentTime + 0.02
if (custom) clip(c, out, custom, t, 1, 1)
else { tone(c, out, t, 880, 0.18, 'sine', 0.3); tone(c, out, t + 0.11, 1320, 0.35, 'sine', 0.25) }
}
+84
View File
@@ -587,3 +587,87 @@ textarea.pwrite:focus { box-shadow: 0 0 0 1px var(--pg); }
.condrow { display: flex; flex-wrap: wrap; gap: .25rem; }
.sightrange input { width: 3.4rem; }
.tokenpanel { max-height: calc(100% - 4rem); overflow-y: auto; }
/* reveal areas, sight groups */
.rz { fill: rgba(255, 215, 0, .14); stroke: rgba(255, 215, 0, .9); stroke-width: 2; stroke-dasharray: 6 4; }
.rz.draft { fill: rgba(255, 215, 0, .25); }
.rzo { fill: gold; stroke: #000; stroke-width: 1; }
.revealpanel { right: auto; left: .5rem; bottom: .5rem; top: auto; max-width: 18rem; display: grid; gap: .4rem; }
.visiongroups { display: grid; gap: .4rem; }
.vgrow { justify-content: space-between; }
/* radial menu: always a dark disc with light text, readable on both themes */
.radialbtn { background: #1b2116 !important; border: 2px solid #8fd44c !important; color: #fff !important; }
.radialbtn:hover:not(:disabled) { background: #2b3a1c !important; border-color: gold !important; }
.radialbtn:disabled { opacity: .55; }
.radialbtn .ri { font-size: 1.35rem; color: #fff; }
.radialbtn .rl { font-size: .62rem; font-weight: 700; color: #fff; text-shadow: 0 1px 1px #000; }
.radialbtn { width: 58px; height: 58px; left: -29px; top: -29px; }
.radialtitle { background: #000; color: #fff; font-weight: 700; font-size: .8rem; border: 1px solid #8fd44c; }
.radialbtn:disabled { opacity: .78; background: #262b22 !important; border-color: #5a634f !important; cursor: not-allowed; }
/* decor tokens (props) */
.maptoken.prop { border: 0; border-radius: 0; background: none; box-shadow: none; display: block; transform-origin: center; }
.maptoken.prop:not(.mov) { pointer-events: none; }
.maptoken.prop.hid { opacity: .5; outline: 2px dashed rgba(255,255,255,.5); border-style: none; }
.maptoken.prop.sel { outline: 3px solid var(--accent, gold); outline-offset: 2px; }
.maptoken.prop em { display: none !important; }
.proppicker { max-width: 360px; }
.propgrid { display: grid; grid-template-columns: repeat(auto-fill, minmax(78px, 1fr)); gap: .3rem; max-height: 300px; overflow: auto; }
.propbtn { display: grid; justify-items: center; gap: .15rem; padding: .3rem; font-size: .72rem; position: relative; }
.propbtn svg, .propbtn img { width: 46px; height: 46px; object-fit: contain; }
.propbtn.own { padding: 0; }
.propbtn.own > .ghost:first-child { display: grid; justify-items: center; gap: .15rem; width: 100%; }
.propbtn.own .mini { position: absolute; top: 0; right: 0; padding: 0 .3rem; min-height: 0; }
.tokrow { display: flex; gap: .25rem; }
.tokrow > button:first-child { flex: 1; min-width: 0; }
.propdot { display: inline-block; width: .8rem; height: .8rem; border-radius: 2px; background: #b98545; vertical-align: middle; }
.tokenform input[type=range] { width: 100%; }
.tokenform .row { display: flex; flex-wrap: wrap; gap: .35rem; justify-content: flex-start; align-items: center; }
.tokenform label.small { display: flex; align-items: center; gap: .3rem; flex-wrap: wrap; }
.tokenform label.small input[type=number] { width: 4rem; }
.tokenform .mini { min-height: 0; padding: .15rem .5rem; }
.tokenlist .tokrow > button:first-child { width: auto; flex: 1; min-width: 0; overflow: hidden; text-overflow: ellipsis; }
.tokenlist .tokrow > button.mini { width: auto; flex: none; }
/* table tool buttons: low and readable on the dark map */
.maptools button, .maptools select { padding: .1rem .5rem; font-size: .76rem; line-height: 1.2; height: 1.6rem; min-height: 0; }
.maptools button.ghost, .maptools select { background: rgba(20,22,26,.85); color: #f1f1f1; border: 1px solid rgba(255,255,255,.35); }
.maptools button.on { background: var(--accent, #2f7d32); color: #fff; border-color: transparent; }
.maptools button:disabled { opacity: .45; }
.maptools .sightrange input { height: 1.6rem; padding: 0 .3rem; }
.maptools .sightrange { color: #f1f1f1; }
.notefield { display: grid; gap: .2rem; }
.notefield textarea { width: 100%; resize: vertical; font: inherit; font-size: .85rem; }
.toknote { position: absolute; top: -.5em; right: -.5em; font-size: .75rem; line-height: 1; pointer-events: none; transform: none; filter: drop-shadow(0 1px 1px #000); }
.maptoken.prop .toknote { transform: none; }
.propmgr { display: grid; grid-template-columns: repeat(auto-fill, minmax(120px, 1fr)); gap: .5rem; list-style: none; padding: 0; }
.propmgr li { display: grid; justify-items: center; gap: .3rem; padding: .5rem; border: 1px solid var(--line); border-radius: 8px; }
.propmgr svg, .propmgr img { width: 64px; height: 64px; object-fit: contain; }
.propmgr .row { display: flex; gap: .25rem; }
/* map pings */
.mapping { position: absolute; width: 0; height: 0; pointer-events: none; z-index: 6; }
.mapping i { position: absolute; left: calc(var(--ps) / -2); top: calc(var(--ps) / -2); width: var(--ps); height: var(--ps); border-radius: 50%; border: 4px solid var(--pc); box-shadow: 0 0 10px var(--pc), inset 0 0 10px var(--pc); opacity: 0; animation: pingring 1.6s ease-out 2; }
.mapping i + i { animation-delay: .35s; }
.mapping b { position: absolute; left: 0; top: calc(var(--ps) / 2 + 2px); transform: translateX(-50%); white-space: nowrap; color: #fff; text-shadow: 0 0 3px #000, 0 0 3px #000; animation: pingname 3.4s forwards; }
@keyframes pingring { 0% { transform: scale(.1); opacity: .95; } 100% { transform: scale(1.4); opacity: 0; } }
@keyframes pingname { 0%, 80% { opacity: 1; } 100% { opacity: 0; } }
@media (prefers-reduced-motion: reduce) { .mapping i { animation-duration: 3s; animation-iteration-count: 1; } }
/* table tools: measure, areas, markers */
.toollayer { position: absolute; left: 0; top: 0; pointer-events: none; overflow: visible; }
.toolabel { fill: #fff; stroke: #000; stroke-width: 3px; paint-order: stroke; font-weight: 700; }
.mappin { position: absolute; transform: translate(-50%, -92%); padding: 0; margin: 0; min-height: 0; background: none; border: 0; line-height: 1; cursor: pointer; filter: drop-shadow(0 2px 2px rgba(0,0,0,.8)); z-index: 4; }
.mappin.shared { filter: drop-shadow(0 0 4px #fff) drop-shadow(0 2px 2px rgba(0,0,0,.8)); }
.mappin.sel { outline: 2px solid var(--accent, gold); border-radius: 6px; }
.mappin.draft { opacity: .6; pointer-events: none; }
.toolspanel { right: auto; left: .5rem; top: .5rem; bottom: auto; display: grid; gap: .4rem; max-width: 18rem; }
.toolspanel.tpllist { top: .5rem; left: .5rem; }
.toolspanel.tpllist.low { left: 15.8rem; }
.toolspanel textarea, .toolspanel input:not([type=range]):not([type=checkbox]) { width: 100%; font: inherit; }
.toolspanel .toolrow, .toolspanel .iconrow { display: flex; flex-wrap: wrap; gap: .25rem; }
.toolspanel .dot { display: inline-block; width: .7rem; height: .7rem; border-radius: 50%; }
.toolspanel .notetext { white-space: pre-wrap; margin: 0; }
.toolspanel { padding: .45rem .55rem; max-width: 15rem; gap: .3rem; font-size: .8rem; }
.toolspanel button { padding: .15rem .5rem; font-size: .78rem; min-height: 0; width: auto; }
.toolspanel p { margin: 0; }
.toolspanel input[type=range] { width: 100%; }
.toolspanel input:not([type=range]):not([type=checkbox]), .toolspanel textarea { padding: .25rem .4rem; font-size: .82rem; }